Flamethrower partially implemented.
I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add. Fix Impaler select anim when thrown and picked back up.
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24 changed files with 537 additions and 24 deletions
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@ -233,7 +233,6 @@ STING_RIFLEL = "Rifle flashlight";
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STING_RAZOR = "Razorjack charging";
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STING_EHOLD = "Loaded Eightball can be held for 2 seconds";
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STING_BHOLD = "Charged Biorifle can be held for 2 seconds";
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STING_FLAMET = "Old Flamethrower model";
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STING_DOPTS = "Weapon dual wielding";
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STING_AUTODUAL = "Automags";
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STING_PROTODUAL = "Protomags";
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@ -470,7 +469,6 @@ STING_RIFLEL = "Linterna de Rifle";
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STING_RAZOR = "Carga de Razorjack";
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STING_EHOLD = "El Eightball se puede mantener cargado por 2 segundos";
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STING_BHOLD = "El Biorifle se puede mantener cargado por 2 segundos";
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STING_FLAMET = "Modelo viejo de Lanzallamas";
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STING_DOPTS = "Armas a dos manos";
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STING_AUTODUAL = "Autoarmas";
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STING_PROTODUAL = "Protoarmas";
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