Flamethrower partially implemented.
I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add. Fix Impaler select anim when thrown and picked back up.
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24 changed files with 537 additions and 24 deletions
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@ -33,7 +33,6 @@ OptionMenu "UnrealOptionMenu"
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Option "$STING_RAZOR", "sting_razor", "YesNo"
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Option "$STING_EHOLD", "sting_ehold", "YesNo"
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Option "$STING_BHOLD", "sting_bhold", "YesNo"
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Option "$STING_FLAMET", "sting_flamet", "YesNo"
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StaticText " "
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StaticText "$STING_DOPTS", "Gold"
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Option "$STING_AUTODUAL", "sting_automags", "YesNo"
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