Flamethrower partially implemented.

I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add.
Fix Impaler select anim when thrown and picked back up.
This commit is contained in:
Marisa the Magician 2019-09-22 02:56:00 +02:00
commit 0cd7b432e2
24 changed files with 537 additions and 24 deletions

View file

@ -106,6 +106,7 @@ Class Impaler : UnrealWeapon
IMPI A 0
{
let weap = Weapon(invoker);
invoker.HasGem = false;
if ( (invoker.ClipCount>=0) || (weap.Ammo1.Amount > 0) )
return ResolveState("Reload");
return ResolveState("Idle");