Flamethrower partially implemented.
I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add. Fix Impaler select anim when thrown and picked back up.
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24 changed files with 537 additions and 24 deletions
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@ -106,6 +106,7 @@ Class Impaler : UnrealWeapon
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IMPI A 0
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{
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let weap = Weapon(invoker);
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invoker.HasGem = false;
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if ( (invoker.ClipCount>=0) || (weap.Ammo1.Amount > 0) )
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return ResolveState("Reload");
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return ResolveState("Idle");
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