1.1 release:

- Hexen compatibility (Combiner Patch will be updated soon).
 - Environment Map shader fixes from Doom Tournament.
 - Buffed Stunner so it's actually useful. This goes against what the Unreal
   Bible indicated but whatever, the weapon would be useless otherwise.
 - "Superweapons" now have +ALWAYSPICKUP for consistency.
 - Sneaky Strife stuff:
   - Dispersion Pistol and Stunner have reduced alert radius.
   - Rename Peacemaker sprites to avoid conflict with peasant sprites.
This commit is contained in:
Marisa the Magician 2019-12-15 14:39:11 +01:00
commit 1207748311
16 changed files with 339 additions and 281 deletions

View file

@ -73,14 +73,14 @@ This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.
## In progress
- Tooltips for options.
- Extension to the Translator so it can show item descriptions and whatnot
when picking them up. Give it some usability for normal gameplay. Could
eventually extend this further to make it more like Serious Sam's NETRICSA.
- N/A, this is the 1.1 release.
## Planned
- Shifted to a 1.1 update:
- Shifted to a 1.2 update:
- Extension to the Translator so it can show item descriptions and whatnot
when picking them up. Give it some usability for normal gameplay. Could
eventually extend it further to make it more like Serious Sam's NETRICSA.
- Impaler "slice" animation for melee alt.
- Alternate flamethrower secondary that behaves more like the Unreal Bible
describes (unlit blobs at a rate of 4 per second that catch on fire with