1.1 release:
- Hexen compatibility (Combiner Patch will be updated soon). - Environment Map shader fixes from Doom Tournament. - Buffed Stunner so it's actually useful. This goes against what the Unreal Bible indicated but whatever, the weapon would be useless otherwise. - "Superweapons" now have +ALWAYSPICKUP for consistency. - Sneaky Strife stuff: - Dispersion Pistol and Stunner have reduced alert radius. - Rename Peacemaker sprites to avoid conflict with peasant sprites.
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Readme.md
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Readme.md
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@ -73,14 +73,14 @@ This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.
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## In progress
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- Tooltips for options.
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- Extension to the Translator so it can show item descriptions and whatnot
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when picking them up. Give it some usability for normal gameplay. Could
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eventually extend this further to make it more like Serious Sam's NETRICSA.
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- N/A, this is the 1.1 release.
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## Planned
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- Shifted to a 1.1 update:
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- Shifted to a 1.2 update:
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- Extension to the Translator so it can show item descriptions and whatnot
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when picking them up. Give it some usability for normal gameplay. Could
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eventually extend it further to make it more like Serious Sam's NETRICSA.
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- Impaler "slice" animation for melee alt.
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- Alternate flamethrower secondary that behaves more like the Unreal Bible
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describes (unlit blobs at a rate of 4 per second that catch on fire with
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