1.1 release:
- Hexen compatibility (Combiner Patch will be updated soon). - Environment Map shader fixes from Doom Tournament. - Buffed Stunner so it's actually useful. This goes against what the Unreal Bible indicated but whatever, the weapon would be useless otherwise. - "Superweapons" now have +ALWAYSPICKUP for consistency. - Sneaky Strife stuff: - Dispersion Pistol and Stunner have reduced alert radius. - Rename Peacemaker sprites to avoid conflict with peasant sprites.
This commit is contained in:
parent
693933ebfb
commit
1207748311
16 changed files with 339 additions and 281 deletions
|
|
@ -5,5 +5,5 @@ vec4 ProcessTexel()
|
|||
float mask = texture(masktex,vTexCoord.st).x;
|
||||
vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
|
||||
vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
|
||||
return vec4(base.rgb+texture(envtex,norm.xz*0.5).rgb*mask,base.a);
|
||||
return vec4(base.rgb+texture(envtex,norm.xz*0.5+0.5).rgb*mask,base.a);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,5 +13,5 @@ vec4 ProcessTexel()
|
|||
float mask = texture(masktex,vTexCoord.st).x;
|
||||
vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
|
||||
vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
|
||||
return vec4(base.rgb+texture(envtex,norm.xz*0.5).rgb*mask,base.a);
|
||||
return vec4(base.rgb+texture(envtex,norm.xz*0.5+0.5).rgb*mask,base.a);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue