1.1 release:
- Hexen compatibility (Combiner Patch will be updated soon). - Environment Map shader fixes from Doom Tournament. - Buffed Stunner so it's actually useful. This goes against what the Unreal Bible indicated but whatever, the weapon would be useless otherwise. - "Superweapons" now have +ALWAYSPICKUP for consistency. - Sneaky Strife stuff: - Dispersion Pistol and Stunner have reduced alert radius. - Rename Peacemaker sprites to avoid conflict with peasant sprites.
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16 changed files with 339 additions and 281 deletions
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@ -536,7 +536,7 @@ Class Automag : UnrealWeapon
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{
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invoker.clipout = true;
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A_Overlay(-9999,null);
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A_PlaySound("automag/click",CHAN_WEAPON,!Dampener.Active(self)?1.:.1);
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A_PlaySound("automag/click",CHAN_ITEM,!Dampener.Active(self)?1.:.1);
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}
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AUTR ABCDEFGHIJKLMNOPQRSTUVWXY 1;
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AUTD ABCD 1;
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