1.1 release:
- Hexen compatibility (Combiner Patch will be updated soon). - Environment Map shader fixes from Doom Tournament. - Buffed Stunner so it's actually useful. This goes against what the Unreal Bible indicated but whatever, the weapon would be useless otherwise. - "Superweapons" now have +ALWAYSPICKUP for consistency. - Sneaky Strife stuff: - Dispersion Pistol and Stunner have reduced alert radius. - Rename Peacemaker sprites to avoid conflict with peasant sprites.
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16 changed files with 339 additions and 281 deletions
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@ -432,6 +432,7 @@ Class BigGun : UnrealWeapon
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Weapon.AmmoGive 4;
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Inventory.RespawnTics 2100;
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+INVENTORY.IGNORESKILL;
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+INVENTORY.ALWAYSPICKUP;
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UTWeapon.DropAmmo 4;
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BigGun.ClipCount 4;
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+EXTREMEDEATH;
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