1.1 release:

- Hexen compatibility (Combiner Patch will be updated soon).
 - Environment Map shader fixes from Doom Tournament.
 - Buffed Stunner so it's actually useful. This goes against what the Unreal
   Bible indicated but whatever, the weapon would be useless otherwise.
 - "Superweapons" now have +ALWAYSPICKUP for consistency.
 - Sneaky Strife stuff:
   - Dispersion Pistol and Stunner have reduced alert radius.
   - Rename Peacemaker sprites to avoid conflict with peasant sprites.
This commit is contained in:
Marisa the Magician 2019-12-15 14:39:11 +01:00
commit 1207748311
16 changed files with 339 additions and 281 deletions

View file

@ -432,6 +432,7 @@ Class BigGun : UnrealWeapon
Weapon.AmmoGive 4;
Inventory.RespawnTics 2100;
+INVENTORY.IGNORESKILL;
+INVENTORY.ALWAYSPICKUP;
UTWeapon.DropAmmo 4;
BigGun.ClipCount 4;
+EXTREMEDEATH;