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48
gldefs.txt
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48
gldefs.txt
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/*Brightmap Texture "models/JRelicSkull_01b.png"
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{
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Map "brightmaps/JRelicSkull_01b.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01b.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01g.png"
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{
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Map "brightmaps/JRelicSkull_01g.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01g.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01r.png"
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{
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Map "brightmaps/JRelicSkull_01r.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01r.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "models/BlueSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/GoldSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/Sting1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/Sting1.png"
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{
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Map "brightmaps/Sting1.png"
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}
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HardwareShader Texture "models/JTaryPick1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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