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Marisa the Magician 2018-06-06 19:53:37 +02:00
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# DOOMREAL (working title)
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
(including dummied out stuff and others).
This mod requires very recent devbuilds of GZDoom or QZDoom. You can get them
[here](https://devbuilds.drdteam.org/).
## Currently Implemented
- Stinger (slot 3) (replaces shotgun)
- Backpack (replaces backpack, identical to Doom Tournament version)
## In progress
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
## Planned
- Dispersion Pistol (slot 1) (replaces fist)
- Dispersion Pistol Powerup (replaces Berserk)
- Automag (slot 2) (replaces pistol)
- ASMD (slot 4) (replaces shotgun)
- Eightball (slot 5) (replaces rocket launcher)
- Flak Cannon (slot 6) (replaces rocket launcher)
- Razorjack (slot 7) (replaces chaingun)
- GES Bio Rifle (slot 8) (replaces plasma rifle)
- Rifle (slot 9) (replaces plasma rifle)
- Minigun (slot 0) (replaces chaingun)
- Stunner (slot 1) (replaces chainsaw)
- Translocator (slot 1) (replaces chainsaw)
- Old Automag (slot 2) (replaces pistol)
- Quadshot (slot 3) (replaces super shotgun)
- Peacemaker (slot 5) (replaces backpack)
- Impaler (slot 4) (replaces super shotgun)
- Flamethrower (slot 8) (replaces plasma rifle)
- Gatling Gun (slot 0) (replaces bfg9000)
- Amplifier (replaces berserk)
- Armor (replaces blue armor)
- Flare (replaces armor bonus)
- Flashlight (replaces light amplifier)
- Searchlight (replaces light amplifier)
- Medkit (replaces medkit)
- Bandages (replaces stimpak)
- Nali Fruit (replaces stimpak)
- Nali Fruit Seed (replaces health bonus)
- Super Health (replaces soulsphere)
- Invisibility (replaces blursphere)
- AntiGrav Boots (replaces radsuit)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces backpack)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit)
- Voice Box (replaces backpack)
- Forcefield (replaces backpack)
- Dampener (replaces blursphere)
- Motion Detector (replaces computer map)
- Chameleon's Heart (replaces blursphere)
- Light/Dark Flare (given at start, infinite use)
- Minigun Sentry (replaces backpack)
- Powerup (replaces berserk)
## Known bugs
- N/A

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Models, textures and audio (C)1995-1999 Epic Games.
Porting and adjustments by Marisa Kirisame.

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user bool stinger_footsteps = true;
user int stinger_hudmode = 0;
user int stinger_hudscale = 1;

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ULargeFont
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TEMPLATE lfnt_%03d
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UMedFont
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ULargeRedFont
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UTinyFont
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UTinyRedFont
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UTinyWhiteFont
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}
UWhiteFont
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TEMPLATE wf_%03d
}
UTahoma10
{
TEMPLATE th10_%03d
}

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/*Brightmap Texture "models/JRelicSkull_01b.png"
{
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HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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/*Brightmap Texture "models/JRelicSkull_01g.png"
{
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HardwareShader Texture "models/JRelicSkull_01g.png"
{
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}
/*Brightmap Texture "models/JRelicSkull_01r.png"
{
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HardwareShader Texture "models/JRelicSkull_01r.png"
{
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}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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HardwareShader Texture "models/RedSkin2.png"
{
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}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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HardwareShader Texture "models/Sting1_.png"
{
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}
Brightmap Texture "models/Sting1.png"
{
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}
HardwareShader Texture "models/JTaryPick1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}

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