First!
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Readme.md
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# DOOMREAL (working title)
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The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
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(including dummied out stuff and others).
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This mod requires very recent devbuilds of GZDoom or QZDoom. You can get them
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[here](https://devbuilds.drdteam.org/).
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## Currently Implemented
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- Stinger (slot 3) (replaces shotgun)
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- Backpack (replaces backpack, identical to Doom Tournament version)
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## In progress
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- Unreal 1 HUD
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- Translator (has to be spawned in, since it would only be useful for mappers)
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## Planned
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- Dispersion Pistol (slot 1) (replaces fist)
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- Dispersion Pistol Powerup (replaces Berserk)
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- Automag (slot 2) (replaces pistol)
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- ASMD (slot 4) (replaces shotgun)
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- Eightball (slot 5) (replaces rocket launcher)
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- Flak Cannon (slot 6) (replaces rocket launcher)
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- Razorjack (slot 7) (replaces chaingun)
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- GES Bio Rifle (slot 8) (replaces plasma rifle)
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- Rifle (slot 9) (replaces plasma rifle)
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- Minigun (slot 0) (replaces chaingun)
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- Stunner (slot 1) (replaces chainsaw)
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- Translocator (slot 1) (replaces chainsaw)
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- Old Automag (slot 2) (replaces pistol)
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- Quadshot (slot 3) (replaces super shotgun)
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- Peacemaker (slot 5) (replaces backpack)
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- Impaler (slot 4) (replaces super shotgun)
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- Flamethrower (slot 8) (replaces plasma rifle)
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- Gatling Gun (slot 0) (replaces bfg9000)
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- Amplifier (replaces berserk)
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- Armor (replaces blue armor)
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- Flare (replaces armor bonus)
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- Flashlight (replaces light amplifier)
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- Searchlight (replaces light amplifier)
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- Medkit (replaces medkit)
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- Bandages (replaces stimpak)
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- Nali Fruit (replaces stimpak)
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- Nali Fruit Seed (replaces health bonus)
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- Super Health (replaces soulsphere)
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- Invisibility (replaces blursphere)
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- AntiGrav Boots (replaces radsuit)
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- Shield Belt (replaces megasphere)
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- Power Shield (replaces invulnerability)
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- Asbestos Suit (replaces backpack)
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- Kevlar Suit (replaces green armor)
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- Toxin Suit (replaces radsuit)
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- Voice Box (replaces backpack)
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- Forcefield (replaces backpack)
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- Dampener (replaces blursphere)
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- Motion Detector (replaces computer map)
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- Chameleon's Heart (replaces blursphere)
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- Light/Dark Flare (given at start, infinite use)
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- Minigun Sentry (replaces backpack)
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- Powerup (replaces berserk)
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## Known bugs
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- N/A
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BIN
brightmaps/Sting1.png
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3
credits.txt
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Models, textures and audio (C)1995-1999 Epic Games.
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Porting and adjustments by Marisa Kirisame.
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3
cvarinfo.txt
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user bool stinger_footsteps = true;
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user int stinger_hudmode = 0;
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user int stinger_hudscale = 1;
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32
fontdefs.txt
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ULargeFont
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{
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TEMPLATE lfnt_%03d
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}
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UMedFont
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{
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TEMPLATE mfnt_%03d
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}
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ULargeRedFont
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{
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TEMPLATE lrf_%03d
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}
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UTinyFont
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{
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TEMPLATE tf_%03d
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}
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UTinyRedFont
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{
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TEMPLATE trf_%03d
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}
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UTinyWhiteFont
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{
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TEMPLATE twf_%03d
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}
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UWhiteFont
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{
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TEMPLATE wf_%03d
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}
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UTahoma10
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{
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TEMPLATE th10_%03d
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}
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48
gldefs.txt
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/*Brightmap Texture "models/JRelicSkull_01b.png"
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{
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Map "brightmaps/JRelicSkull_01b.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01b.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01g.png"
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{
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Map "brightmaps/JRelicSkull_01g.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01g.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01r.png"
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{
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Map "brightmaps/JRelicSkull_01r.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01r.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "models/BlueSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/GoldSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/Sting1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/Sting1.png"
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{
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Map "brightmaps/Sting1.png"
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}
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HardwareShader Texture "models/JTaryPick1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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