Major cleanup and optimization.
Sound touchups.
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GunLore.md
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GunLore.md
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@ -43,7 +43,7 @@ this the weapon will need a short time to load up ammunition again.
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### Extended behaviour
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As tarydium is highly volatile, any shards that remain attached to a target can
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With each shot, targets will be pumped with highly volatile Tarydium, and can
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be detonated with fire from other weapons, or sufficient kinetic force (e.g.
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making them fall from a considerable height).
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@ -296,8 +296,9 @@ The weapon is completely useless if the user or target are underwater.
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Another Mercenary invention, and a direct evolution of the previously listed
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Flamethrower. Shoots green-ish fireballs stabilized by microgravity.
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Primary fire: Single, steady shots, or a rapid three shot burst in a horizontal
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arc, depending on selected mode. Costs 10 units of napalm per projectile.
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Primary fire: A single, steady shot, followed by rapid three shot bursts in a
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horizontal arc if you keep the trigger held. Costs 10 units of napalm per
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projectile.
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Secondary fire: A slowly charged fireball costing 20 units of napalm. Deals
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more splash damage.
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@ -311,9 +312,8 @@ but that's a story for another time (and mod).
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## Demolisher
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The signature handgun wielded by the Archangels, who lead the Bigman tribes
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living in the southern swamplands of Na Pali's neighbour planet Gryphon.
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Firing highly explosive, massive bullets, this truly is a force to be reckoned
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with.
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living in the southern swamplands of Na Pali. Firing highly explosive, massive
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bullets, this truly is a force to be reckoned with.
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Primary fire: Single explosive shot, high recoil.
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