Major cleanup and optimization.

Sound touchups.
This commit is contained in:
Marisa the Magician 2019-09-10 01:59:32 +02:00
commit 2312128864
296 changed files with 38 additions and 12 deletions

View file

@ -3,12 +3,14 @@
- Undocumented, shape-wise it's reminiscent of the Bigman's guns, so I'm
going to repurpose it as pretty much that.
- Texture made from scratch, some handpainting plus detail textures and
various overlays from Mine.utx just for kicks.
various overlays from Mine.utx just for kicks. Doesn't look very good and
needs improvement.
- It's big. Pretty much as big as a Redeemer, so you need two hands to use it.
- Fires exploding boolets. Altfire is a rapid fire mode with a lot of recoil.
- Came up with a name for it.
- Ammo models were improvised by editing the unused sconce part of the Jclip1
texture.
- It is likely that this wasn't a weapon meant for Unreal, but oh well.
### Bonesaw? / Razorclaw
@ -18,14 +20,22 @@
- Bible describes a "Skaarj Blade" upgrade, guess since I'm using the
Razorjack texture for them then it's already upgraded.
- Also came up with a name for it.
- The actual "Bonesaw" does not exist in any form but I might model it from
scratch sometime.
- I forgot to re-add in the little bits of flesh/dried blood that hang from
the blades, but I think it still looks fine like this.
- Same story as the Demolisher. The fact that these two only popped up in one
third-party source for another game is really suspicious.
### Flame Gun / Fireblaster
- Changed up to not make it redundant since the Flamethrower is in too. It
shoots fireballs, so it's more of a long range single shot weapon compared
to the medium range dps barrage that is the flamethrower.
- Altfire is a three-shot burst in a horizontal arc. Kinda like the "spray"
attack mercs do.
to the medium range dps barrage that is the flamethrower. (after reading up
more into the 0.83~0.86 builds I've come to realize that this was the
correct way to go).
- Has extra animation with a three-shot burst in a horizontal arc. Kinda like
the "spray" attack mercs do.
- The model had no UV mapping so I improvised a lot. Thankfully Blender's
texture paint helped for most of it.
- New name given, "flame gun" sounds too placeholder-y.
@ -82,7 +92,8 @@
- This one can be used as-is (though I did fix some holes and stuff).
- Made a separate pickup model with holes filled.
- Has a similar regenerating ammo as the dispersion pistol.
- Has a similar regenerating ammo as the dispersion pistol. IIRC it was
supposed to use the same ammo as the ASMD?
### "Teleport gun"
@ -95,6 +106,8 @@
- Gun is re-animated in order to use the same hand as the final automag.
- Uses the old black skin, but the off-hand gun when dual wielding will use
the newer skin.
- Forgot to make a reload animation, so I came up with lore to make it not
need one. I'm lazy like that.
### Sentry