Major cleanup and optimization.
Sound touchups.
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296 changed files with 38 additions and 12 deletions
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@ -3,12 +3,14 @@
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- Undocumented, shape-wise it's reminiscent of the Bigman's guns, so I'm
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going to repurpose it as pretty much that.
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- Texture made from scratch, some handpainting plus detail textures and
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various overlays from Mine.utx just for kicks.
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various overlays from Mine.utx just for kicks. Doesn't look very good and
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needs improvement.
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- It's big. Pretty much as big as a Redeemer, so you need two hands to use it.
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- Fires exploding boolets. Altfire is a rapid fire mode with a lot of recoil.
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- Came up with a name for it.
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- Ammo models were improvised by editing the unused sconce part of the Jclip1
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texture.
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- It is likely that this wasn't a weapon meant for Unreal, but oh well.
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### Bonesaw? / Razorclaw
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@ -18,14 +20,22 @@
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- Bible describes a "Skaarj Blade" upgrade, guess since I'm using the
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Razorjack texture for them then it's already upgraded.
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- Also came up with a name for it.
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- The actual "Bonesaw" does not exist in any form but I might model it from
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scratch sometime.
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- I forgot to re-add in the little bits of flesh/dried blood that hang from
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the blades, but I think it still looks fine like this.
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- Same story as the Demolisher. The fact that these two only popped up in one
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third-party source for another game is really suspicious.
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### Flame Gun / Fireblaster
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- Changed up to not make it redundant since the Flamethrower is in too. It
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shoots fireballs, so it's more of a long range single shot weapon compared
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to the medium range dps barrage that is the flamethrower.
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- Altfire is a three-shot burst in a horizontal arc. Kinda like the "spray"
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attack mercs do.
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to the medium range dps barrage that is the flamethrower. (after reading up
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more into the 0.83~0.86 builds I've come to realize that this was the
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correct way to go).
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- Has extra animation with a three-shot burst in a horizontal arc. Kinda like
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the "spray" attack mercs do.
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- The model had no UV mapping so I improvised a lot. Thankfully Blender's
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texture paint helped for most of it.
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- New name given, "flame gun" sounds too placeholder-y.
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@ -82,7 +92,8 @@
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- This one can be used as-is (though I did fix some holes and stuff).
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- Made a separate pickup model with holes filled.
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- Has a similar regenerating ammo as the dispersion pistol.
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- Has a similar regenerating ammo as the dispersion pistol. IIRC it was
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supposed to use the same ammo as the ASMD?
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### "Teleport gun"
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@ -95,6 +106,8 @@
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- Gun is re-animated in order to use the same hand as the final automag.
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- Uses the old black skin, but the off-hand gun when dual wielding will use
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the newer skin.
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- Forgot to make a reload animation, so I came up with lore to make it not
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need one. I'm lazy like that.
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### Sentry
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