1.3.1 update. compatibility w/ newer versions of source ports.
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23 changed files with 69 additions and 140 deletions
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@ -25,7 +25,7 @@ vec2 hash22(vec2 p)
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return fract((p3.xx+p3.yz)*p3.zy);
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}
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vec4 ProcessTexel()
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void SetupMaterial( inout Material mat )
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{
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vec2 resolution = vec2(3.,6.);
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vec2 uv = vTexCoord.st*resolution;
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@ -54,5 +54,6 @@ vec4 ProcessTexel()
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vec3 n = vec3(dFdx(circles), dFdy(circles), 0.);
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n.z = sqrt(1. - dot(n.xy, n.xy));
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vec3 color = getTexel(uv/resolution - intensity*n.xy).rgb + 5.*pow(clamp(dot(n, normalize(vec3(1., 0.7, 0.5))), 0., 1.), 6.);
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return vec4(color, 1.0);
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mat.Base = vec4(color, 1.0);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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