1.3.1 update. compatibility w/ newer versions of source ports.
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23 changed files with 69 additions and 140 deletions
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@ -1,9 +1,10 @@
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// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
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vec4 ProcessTexel()
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void SetupMaterial( inout Material mat )
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{
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vec4 base = getTexel(vTexCoord.st);
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float mask = texture(masktex,vTexCoord.st).x;
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vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
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vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
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return vec4(base.rgb+texture(envtex,norm.xz*.5+.5).rgb*mask,base.a);
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mat.Base = vec4(base.rgb+texture(envtex,norm.xz*.5+.5).rgb*mask,base.a);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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