1.3.1 update. compatibility w/ newer versions of source ports.

This commit is contained in:
Marisa the Magician 2025-11-01 13:49:28 +01:00
commit 23c58058f3
23 changed files with 69 additions and 140 deletions

View file

@ -1,9 +1,10 @@
// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
vec4 ProcessTexel()
void SetupMaterial( inout Material mat )
{
vec4 base = getTexel(vTexCoord.st);
float mask = texture(masktex,vTexCoord.st).x;
vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
return vec4(base.rgb+texture(envtex,norm.xz*.5+.5).rgb*mask,base.a);
mat.Base = vec4(base.rgb+texture(envtex,norm.xz*.5+.5).rgb*mask,base.a);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}