1.3.1 update. compatibility w/ newer versions of source ports.

This commit is contained in:
Marisa the Magician 2025-11-01 13:49:28 +01:00
commit 23c58058f3
23 changed files with 69 additions and 140 deletions

View file

@ -1,10 +1,10 @@
vec4 ProcessTexel()
void SetupMaterial( inout Material mat )
{
vec2 coord = vTexCoord.st*4.-vec2(0.,timer*0.1);
coord = fract(coord);
vec3 base = getTexel(coord).rgb;
float dist = pow(distance(vec2(.5),vTexCoord.st)*1.4,.5);
vec3 col = mix(vec3(1.,.9,.7),vec3(0.),min(1.,dist));
col *= 1.-vTexCoord.t*.8;
return vec4(base*col,1.);
mat.Base = vec4(base*col,1.);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}