Makin' progress I guess. Just more models and sounds.

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Marisa the Magician 2019-08-12 02:28:38 +02:00
commit 24666975ea
25 changed files with 58 additions and 46 deletions

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### Unnamed Weapon / Bigman Gun
### Unnamed Weapon / Bigman Gun / Demolisher
- Undocumented, shape-wise it's reminiscent of the Bigman's guns, so I'm
going to repurpose it as pretty much that.
@ -6,26 +6,30 @@
various overlays from Mine.utx just for kicks.
- It's big. Pretty much as big as a Redeemer, so you need two hands to use it.
- Fires exploding boolets. Altfire is a rapid fire mode with a lot of recoil.
- Came up with a name for it.
- Ammo models were improvised by editing the unused sconce part of the Jclip1
texture.
### Bonesaw?
### Bonesaw? / Razorclaw
- The closest thing to whatever was described in the Unreal bible. Original
model looked like it could spin, so I did just that.
- Has "stab" (grab) and "slice" (spin) animations, close enough.
- Bible describes a "Skaarj Blade" upgrade, guess since I'm using the
Razorjack texture for them then it's already upgraded.
- Also came up with a name for it.
### Flame Gun
### Flame Gun / Fireblaster
- Changed up to not make it redundant since the Flamethrower is in too. It
shoots fireballs, so it's more of a long range single shot weapon compared
to the medium range dps barrage that is the flamethrower.
- Altfire is a three-shot burst in a horizontal arc. Kinda like the "spray"
attack mercs do.
- The original was supposed to have 900 max ammo, give 100 per pickup and use
10 per shot. This is dumb so I'm dividing all of that by 10.
- The model had no UV mapping so I improvised a lot. Thankfully Blender's
texture paint helped for most of it.
- New name given, "flame gun" sounds too placeholder-y.
- Uses same ammo as flamethrower.
### Flamethrower / Napalm Gun
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- Actually I made an alternate model with the old texture. It had some shape
changes to accomodate for it. I still think the texture sucks. It should be
switchable, just like how you can change weapon sprites in Smooth Doom.
- Ammo is just a recolored explosive barrel.
### Quadshot
@ -71,25 +76,26 @@
with an electricity texture.
- The weapon will use two ammo types. One for individual gems, and another for
the total charge of each gem (which will be used for the altfire).
- This weapon is kind of OP, so it needs to be in the BFG replacement pool.
- Supposedly meant to use the same ammo as the stinger, but... I'm giving it
a separate one.
### Stunner
- This one can be used as-is.
- Made a separate pickup model with holes filled.
- Has a similar regenerating ammo as the dispersion pistol.
### "Teleport gun"
- Them teleport capsules.
- Although I can leave this as-is I think I should change the hand.
- Might also use the UT 220 model just for kicks, since it has an automag
hand already. Would do it as an alternate skin, like the Flamethrower.
### Old Automag
### Old Automag / Proto Automag
- Gotta decide on which version of the skin to use. I personally prefer the
black one, as it'll difference it from the standard automag.
- May want to change the hand (which will involve re-animating the gun, welp).
At least doing that I have an excuse to fix some holes in the mesh.
- Gun is re-animated in order to use the same hand as the final automag.
- Uses the old black skin, but the off-hand gun when dual wielding will use
the newer skin.
### Sentry
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barrel one by one like it. Plus an alt-fire that shoots all four, of course.
- This will be the Redeemer equivalent, so it needs to be powerful as heck but
have a low ammo count.
- No ammo pickups.