Makin' progress I guess. Just more models and sounds.
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### Unnamed Weapon / Bigman Gun
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### Unnamed Weapon / Bigman Gun / Demolisher
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- Undocumented, shape-wise it's reminiscent of the Bigman's guns, so I'm
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going to repurpose it as pretty much that.
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various overlays from Mine.utx just for kicks.
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- It's big. Pretty much as big as a Redeemer, so you need two hands to use it.
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- Fires exploding boolets. Altfire is a rapid fire mode with a lot of recoil.
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- Came up with a name for it.
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- Ammo models were improvised by editing the unused sconce part of the Jclip1
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texture.
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### Bonesaw?
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### Bonesaw? / Razorclaw
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- The closest thing to whatever was described in the Unreal bible. Original
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model looked like it could spin, so I did just that.
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- Has "stab" (grab) and "slice" (spin) animations, close enough.
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- Bible describes a "Skaarj Blade" upgrade, guess since I'm using the
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Razorjack texture for them then it's already upgraded.
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- Also came up with a name for it.
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### Flame Gun
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### Flame Gun / Fireblaster
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- Changed up to not make it redundant since the Flamethrower is in too. It
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shoots fireballs, so it's more of a long range single shot weapon compared
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to the medium range dps barrage that is the flamethrower.
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- Altfire is a three-shot burst in a horizontal arc. Kinda like the "spray"
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attack mercs do.
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- The original was supposed to have 900 max ammo, give 100 per pickup and use
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10 per shot. This is dumb so I'm dividing all of that by 10.
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- The model had no UV mapping so I improvised a lot. Thankfully Blender's
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texture paint helped for most of it.
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- New name given, "flame gun" sounds too placeholder-y.
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- Uses same ammo as flamethrower.
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### Flamethrower / Napalm Gun
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@ -43,6 +47,7 @@
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- Actually I made an alternate model with the old texture. It had some shape
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changes to accomodate for it. I still think the texture sucks. It should be
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switchable, just like how you can change weapon sprites in Smooth Doom.
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- Ammo is just a recolored explosive barrel.
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### Quadshot
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with an electricity texture.
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- The weapon will use two ammo types. One for individual gems, and another for
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the total charge of each gem (which will be used for the altfire).
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- This weapon is kind of OP, so it needs to be in the BFG replacement pool.
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- Supposedly meant to use the same ammo as the stinger, but... I'm giving it
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a separate one.
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### Stunner
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- This one can be used as-is.
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- Made a separate pickup model with holes filled.
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- Has a similar regenerating ammo as the dispersion pistol.
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### "Teleport gun"
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- Them teleport capsules.
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- Although I can leave this as-is I think I should change the hand.
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- Might also use the UT 220 model just for kicks, since it has an automag
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hand already. Would do it as an alternate skin, like the Flamethrower.
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### Old Automag
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### Old Automag / Proto Automag
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- Gotta decide on which version of the skin to use. I personally prefer the
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black one, as it'll difference it from the standard automag.
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- May want to change the hand (which will involve re-animating the gun, welp).
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At least doing that I have an excuse to fix some holes in the mesh.
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- Gun is re-animated in order to use the same hand as the final automag.
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- Uses the old black skin, but the off-hand gun when dual wielding will use
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the newer skin.
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### Sentry
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barrel one by one like it. Plus an alt-fire that shoots all four, of course.
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- This will be the Redeemer equivalent, so it needs to be powerful as heck but
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have a low ammo count.
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- No ammo pickups.
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