Makin' progress I guess. Just more models and sounds.
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Readme.md
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Readme.md
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@ -18,27 +18,33 @@ This mod requires GZDoom 4.1.0 or later, and runs on top of Doom Tournament.
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## Planned
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- Implement Stinger behavior described in the Unreal Bible.
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- Dispersion Pistol (slot 1) (replaces fist)
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- Dispersion Pistol Powerup (replaces Berserk)
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- Automag (slot 2) (replaces pistol)
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- Dual Automags
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- ASMD (slot 4) (replaces shotgun)
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- Eightball (slot 5) (replaces rocket launcher)
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- Razorjack (slot 7) (replaces chaingun)
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- Make altfire actually seek where player is aiming
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- GES Bio Rifle (slot 8) (replaces plasma rifle)
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- Rifle (slot 9) (replaces plasma rifle)
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- Restored rapid fire
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- Restored flashlight
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- Minigun (slot 0) (replaces chaingun)
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- Stunner (slot 1) (replaces chainsaw)
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- "Bonesaw" (slot 1) (replaces chainsaw)
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- Translocator (slot 1)
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- Old Automag (slot 2) (replaces pistol)
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- Razorclaw (slot 1) (replaces chainsaw)
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- Teleport Capsule (slot 1)
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- Proto Automag (slot 2) (replaces pistol)
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- Dual Protomags
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- Quadshot (slot 3) (replaces super shotgun)
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- Peacemaker (slot 5) (rare spawn near backpack)
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- Impaler (slot 4) (replaces bfg9000)
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- Flamethrower (slot 8) (replaces bfg9000)
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- Flame Gun (slot 7) (replaces bfg9000)
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- Bigman Handgun (slot 5) (replaces bfg9000)
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- Autocannon (slot 7) (replaces bfg9000)
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- Impaler (slot 4) (replaces plasma rifle)
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- Flamethrower (slot 8) (replaces plasma rifle)
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- Fireblaster (slot 7) (replaces rocket launcher)
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- Demolisher (slot 9) (replaces bfg9000)
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- Autocannon (slot 0) (replaces bfg9000)
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- Amplifier (replaces berserk)
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- Armor (replaces blue armor)
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@ -62,7 +68,6 @@ This mod requires GZDoom 4.1.0 or later, and runs on top of Doom Tournament.
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- Dampener (rare spawn near backpack)
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- Motion Detector (replaces computer map)
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- Light/Dark Flare (given at start, infinite use)
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- Minigun Sentry (rare spawn near backpack)
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## Known bugs
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