Makin' progress I guess. Just more models and sounds.

This commit is contained in:
Marisa the Magician 2019-08-12 02:28:38 +02:00
commit 24666975ea
25 changed files with 58 additions and 46 deletions

View file

@ -158,6 +158,28 @@ Class UPlayer : UTPlayer
}
}
Class UPlayerFemale1 : UPlayer
{
Default
{
Player.SoundClass "ufemale";
Player.DisplayName "$N_FEMALE1";
Player.Portrait "";
UTPlayer.VoiceType VOICE_FemaleTwo;
-NOMENU;
}
}
Class UPlayerFemale2 : UPlayer
{
Default
{
Player.SoundClass "ufemale";
Player.DisplayName "$N_FEMALE2";
Player.Portrait "";
UTPlayer.VoiceType VOICE_FemaleOne;
-NOMENU;
}
}
Class UPlayerMale1 : UPlayer
{
Default
@ -191,28 +213,6 @@ Class UPlayerMale3 : UPlayer
-NOMENU;
}
}
Class UPlayerFemale1 : UPlayer
{
Default
{
Player.SoundClass "ufemale";
Player.DisplayName "$N_FEMALE1";
Player.Portrait "";
UTPlayer.VoiceType VOICE_FemaleTwo;
-NOMENU;
}
}
Class UPlayerFemale2 : UPlayer
{
Default
{
Player.SoundClass "ufemale";
Player.DisplayName "$N_FEMALE2";
Player.Portrait "";
UTPlayer.VoiceType VOICE_FemaleOne;
-NOMENU;
}
}
Class UnrealInventory : Inventory
{
@ -315,14 +315,14 @@ Class UnrealMainHandler : EventHandler
{
if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') || (e.Replacee == 'Crossbow') )
{
/*if ( !Random[Replacements](0,3) ) e.Replacement = 'Enforcer';
/*if ( !Random[Replacements](0,3) ) e.Replacement = 'Automag';
else if ( Random[Replacements](0,1) ) */e.Replacement = 'Stinger';
/*else e.Replacement = 'ShockRifle';*/
/*else e.Replacement = 'ASMD';*/
}
else if ( (e.Replacee == 'RocketLauncher') || (e.Replacee == 'PhoenixRod') )
{
/*if ( Random[Replacements](0,1) ) */e.Replacement = 'UFlakCannon';
/*else e.Replacement = 'UTRocketLauncher';*/
/*else e.Replacement = 'Eightball';*/
}
else if ( e.Replacee == 'Backpack' ) e.Replacement = 'UnrealBackpack';
}