Makin' progress I guess. Just more models and sounds.
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parent
d3b11d1ef2
commit
24666975ea
25 changed files with 58 additions and 46 deletions
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@ -158,6 +158,28 @@ Class UPlayer : UTPlayer
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}
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}
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Class UPlayerFemale1 : UPlayer
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{
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Default
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{
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Player.SoundClass "ufemale";
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Player.DisplayName "$N_FEMALE1";
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Player.Portrait "";
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UTPlayer.VoiceType VOICE_FemaleTwo;
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-NOMENU;
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}
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}
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Class UPlayerFemale2 : UPlayer
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{
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Default
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{
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Player.SoundClass "ufemale";
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Player.DisplayName "$N_FEMALE2";
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Player.Portrait "";
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UTPlayer.VoiceType VOICE_FemaleOne;
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-NOMENU;
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}
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}
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Class UPlayerMale1 : UPlayer
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{
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Default
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@ -191,28 +213,6 @@ Class UPlayerMale3 : UPlayer
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-NOMENU;
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}
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}
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Class UPlayerFemale1 : UPlayer
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{
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Default
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{
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Player.SoundClass "ufemale";
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Player.DisplayName "$N_FEMALE1";
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Player.Portrait "";
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UTPlayer.VoiceType VOICE_FemaleTwo;
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-NOMENU;
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}
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}
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Class UPlayerFemale2 : UPlayer
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{
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Default
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{
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Player.SoundClass "ufemale";
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Player.DisplayName "$N_FEMALE2";
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Player.Portrait "";
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UTPlayer.VoiceType VOICE_FemaleOne;
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-NOMENU;
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}
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}
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Class UnrealInventory : Inventory
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{
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@ -315,14 +315,14 @@ Class UnrealMainHandler : EventHandler
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{
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if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') || (e.Replacee == 'Crossbow') )
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{
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/*if ( !Random[Replacements](0,3) ) e.Replacement = 'Enforcer';
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/*if ( !Random[Replacements](0,3) ) e.Replacement = 'Automag';
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else if ( Random[Replacements](0,1) ) */e.Replacement = 'Stinger';
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/*else e.Replacement = 'ShockRifle';*/
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/*else e.Replacement = 'ASMD';*/
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}
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else if ( (e.Replacee == 'RocketLauncher') || (e.Replacee == 'PhoenixRod') )
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{
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/*if ( Random[Replacements](0,1) ) */e.Replacement = 'UFlakCannon';
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/*else e.Replacement = 'UTRocketLauncher';*/
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/*else e.Replacement = 'Eightball';*/
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}
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else if ( e.Replacee == 'Backpack' ) e.Replacement = 'UnrealBackpack';
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}
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