HUD fixes that I forgot about.
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76688ed747
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1 changed files with 24 additions and 3 deletions
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@ -868,7 +868,11 @@ Class UnrealHUD : BaseStatusBar
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override bool ProcessNotify( EPrintLevel printlevel, String outline )
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{
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if ( printlevel == PRINT_LOW )
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if ( gamestate != GS_LEVEL ) return false; // not during intermissions
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int rprintlevel = printlevel&PRINT_TYPES;
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if ( (rprintlevel < PRINT_LOW) || (rprintlevel > PRINT_TEAMCHAT) ) rprintlevel = PRINT_HIGH;
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outline.DeleteLastCharacter();
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if ( rprintlevel == PRINT_LOW )
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{
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// set pickup message
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PickupMsg = outline;
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@ -884,8 +888,8 @@ Class UnrealHUD : BaseStatusBar
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ShortMsgTic[i] = ShortMsgTic[i-1];
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ShortMsgCol[i] = ShortMsgCol[i-1];
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}
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if ( printlevel == PRINT_MEDIUM ) ShortMsgCol[0] = Font.CR_RED;
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else if ( (printlevel == PRINT_CHAT) || (printlevel == PRINT_TEAMCHAT) ) ShortMsgCol[0] = Font.CR_GREEN;
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if ( rprintlevel == PRINT_MEDIUM ) ShortMsgCol[0] = Font.CR_RED;
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else if ( (rprintlevel == PRINT_CHAT) || (rprintlevel == PRINT_TEAMCHAT) ) ShortMsgCol[0] = Font.CR_GREEN;
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else ShortMsgCol[0] = Font.CR_WHITE;
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ShortMsg[0] = outline;
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ShortMsgTic[0] = gametic+70;
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@ -926,6 +930,23 @@ Class UnrealHUD : BaseStatusBar
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return true;
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}
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override bool DrawPaused( int player )
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{
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Screen.Dim(Color(0,24,64),.4,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
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String str = "PAUSED";
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double xx = (Screen.GetWidth()-LargeFont.StringWidth(str))/2;
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double yy = (Screen.GetHeight()-LargeFont.GetHeight())/2;
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Screen.DrawText(LargeFont,Font.CR_UNTRANSLATED,xx,yy,str);
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if ( multiplayer && (player != -1) )
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{
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str = "by "..players[player].GetUserName();
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xx = (Screen.GetWidth()-MedFont.StringWidth(str))/2;
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yy += LargeFont.GetHeight();
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Screen.DrawText(MedFont,Font.CR_UNTRANSLATED,xx,yy,str);
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}
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return true;
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}
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private void DrawMessages( int state )
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{
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if ( (MidPrintStr.Length() > 0) && (MidPrintTic > gametic) )
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