HUD fixes that I forgot about.
This commit is contained in:
parent
76688ed747
commit
249b91e397
1 changed files with 24 additions and 3 deletions
|
|
@ -868,7 +868,11 @@ Class UnrealHUD : BaseStatusBar
|
||||||
|
|
||||||
override bool ProcessNotify( EPrintLevel printlevel, String outline )
|
override bool ProcessNotify( EPrintLevel printlevel, String outline )
|
||||||
{
|
{
|
||||||
if ( printlevel == PRINT_LOW )
|
if ( gamestate != GS_LEVEL ) return false; // not during intermissions
|
||||||
|
int rprintlevel = printlevel&PRINT_TYPES;
|
||||||
|
if ( (rprintlevel < PRINT_LOW) || (rprintlevel > PRINT_TEAMCHAT) ) rprintlevel = PRINT_HIGH;
|
||||||
|
outline.DeleteLastCharacter();
|
||||||
|
if ( rprintlevel == PRINT_LOW )
|
||||||
{
|
{
|
||||||
// set pickup message
|
// set pickup message
|
||||||
PickupMsg = outline;
|
PickupMsg = outline;
|
||||||
|
|
@ -884,8 +888,8 @@ Class UnrealHUD : BaseStatusBar
|
||||||
ShortMsgTic[i] = ShortMsgTic[i-1];
|
ShortMsgTic[i] = ShortMsgTic[i-1];
|
||||||
ShortMsgCol[i] = ShortMsgCol[i-1];
|
ShortMsgCol[i] = ShortMsgCol[i-1];
|
||||||
}
|
}
|
||||||
if ( printlevel == PRINT_MEDIUM ) ShortMsgCol[0] = Font.CR_RED;
|
if ( rprintlevel == PRINT_MEDIUM ) ShortMsgCol[0] = Font.CR_RED;
|
||||||
else if ( (printlevel == PRINT_CHAT) || (printlevel == PRINT_TEAMCHAT) ) ShortMsgCol[0] = Font.CR_GREEN;
|
else if ( (rprintlevel == PRINT_CHAT) || (rprintlevel == PRINT_TEAMCHAT) ) ShortMsgCol[0] = Font.CR_GREEN;
|
||||||
else ShortMsgCol[0] = Font.CR_WHITE;
|
else ShortMsgCol[0] = Font.CR_WHITE;
|
||||||
ShortMsg[0] = outline;
|
ShortMsg[0] = outline;
|
||||||
ShortMsgTic[0] = gametic+70;
|
ShortMsgTic[0] = gametic+70;
|
||||||
|
|
@ -926,6 +930,23 @@ Class UnrealHUD : BaseStatusBar
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override bool DrawPaused( int player )
|
||||||
|
{
|
||||||
|
Screen.Dim(Color(0,24,64),.4,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
|
||||||
|
String str = "PAUSED";
|
||||||
|
double xx = (Screen.GetWidth()-LargeFont.StringWidth(str))/2;
|
||||||
|
double yy = (Screen.GetHeight()-LargeFont.GetHeight())/2;
|
||||||
|
Screen.DrawText(LargeFont,Font.CR_UNTRANSLATED,xx,yy,str);
|
||||||
|
if ( multiplayer && (player != -1) )
|
||||||
|
{
|
||||||
|
str = "by "..players[player].GetUserName();
|
||||||
|
xx = (Screen.GetWidth()-MedFont.StringWidth(str))/2;
|
||||||
|
yy += LargeFont.GetHeight();
|
||||||
|
Screen.DrawText(MedFont,Font.CR_UNTRANSLATED,xx,yy,str);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
private void DrawMessages( int state )
|
private void DrawMessages( int state )
|
||||||
{
|
{
|
||||||
if ( (MidPrintStr.Length() > 0) && (MidPrintTic > gametic) )
|
if ( (MidPrintStr.Length() > 0) && (MidPrintTic > gametic) )
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue