Adjustments.
This commit is contained in:
parent
2312128864
commit
2587d6c505
14 changed files with 275 additions and 59 deletions
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@ -18,6 +18,47 @@ Class BigAmmo : Ammo
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if ( PickupMsg.Length() > 0 ) return Super.PickupMessage();
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return String.Format("%s%d%s",StringTable.Localize("$I_BIGAMMOL"),Amount,StringTable.Localize("$I_BIGAMMOR"));
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}
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( !Owner )
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{
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let r = Spawn((GetClass()=="BigAmmo")?"CellPack":"Cell",pos,ALLOW_REPLACE);
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r.spawnangle = spawnangle;
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r.spawnpoint = spawnpoint;
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r.angle = angle;
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r.pitch = pitch;
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r.roll = roll;
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r.special = special;
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r.args[0] = args[0];
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r.args[1] = args[1];
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r.args[2] = args[2];
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r.args[3] = args[3];
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r.args[4] = args[4];
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r.ChangeTid(tid);
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r.SpawnFlags = SpawnFlags&~MTF_SECRET;
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r.HandleSpawnFlags();
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r.SpawnFlags = SpawnFlags;
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r.bCountSecret = SpawnFlags&MTF_SECRET;
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r.vel = vel;
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r.master = master;
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r.target = target;
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r.tracer = tracer;
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r.bDropped = bDropped;
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Destroy();
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}
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else
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{
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Owner.RemoveInventory(self);
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Destroy();
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}
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}
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States
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{
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Spawn:
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@ -70,12 +111,53 @@ Class BigCasing : UTCasing
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{
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Default
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{
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BounceSound "flak/bounce"; // much heavier sound
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BounceSound "big/bounce"; // much heavier sound
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}
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}
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Class BigGun : UnrealWeapon
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{
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( !Owner )
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{
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let r = Spawn("BFG9000",pos,ALLOW_REPLACE);
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r.spawnangle = spawnangle;
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r.spawnpoint = spawnpoint;
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r.angle = angle;
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r.pitch = pitch;
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r.roll = roll;
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r.special = special;
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r.args[0] = args[0];
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r.args[1] = args[1];
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r.args[2] = args[2];
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r.args[3] = args[3];
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r.args[4] = args[4];
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r.ChangeTid(tid);
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r.SpawnFlags = SpawnFlags&~MTF_SECRET;
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r.HandleSpawnFlags();
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r.SpawnFlags = SpawnFlags;
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r.bCountSecret = SpawnFlags&MTF_SECRET;
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r.vel = vel;
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r.master = master;
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r.target = target;
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r.tracer = tracer;
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r.bDropped = bDropped;
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Destroy();
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}
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else
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{
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Owner.RemoveInventory(self);
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Destroy();
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}
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}
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Default
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{
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Tag "$T_BIGGUN";
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@ -1,5 +1,46 @@
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Class Bonesaw : UnrealWeapon
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{
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( !Owner )
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{
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let r = Spawn("Chainsaw",pos,ALLOW_REPLACE);
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r.spawnangle = spawnangle;
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r.spawnpoint = spawnpoint;
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r.angle = angle;
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r.pitch = pitch;
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r.roll = roll;
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r.special = special;
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r.args[0] = args[0];
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r.args[1] = args[1];
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r.args[2] = args[2];
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r.args[3] = args[3];
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r.args[4] = args[4];
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r.ChangeTid(tid);
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r.SpawnFlags = SpawnFlags&~MTF_SECRET;
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r.HandleSpawnFlags();
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r.SpawnFlags = SpawnFlags;
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r.bCountSecret = SpawnFlags&MTF_SECRET;
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r.vel = vel;
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r.master = master;
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r.target = target;
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r.tracer = tracer;
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r.bDropped = bDropped;
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Destroy();
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}
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else
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{
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Owner.RemoveInventory(self);
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Destroy();
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}
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}
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Default
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{
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Tag "$T_BONESAW";
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@ -8,6 +8,18 @@ Class SMiniAmmo : Ammo
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 32;
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}
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( Owner ) Owner.RemoveInventory(self);
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Destroy();
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}
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}
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Class SMiniBlast : Actor
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@ -16,6 +28,47 @@ Class SMiniBlast : Actor
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Class SMiniGun : UnrealWeapon
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{
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( !Owner )
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{
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let r = Spawn("BFG9000",pos,ALLOW_REPLACE);
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r.spawnangle = spawnangle;
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r.spawnpoint = spawnpoint;
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r.angle = angle;
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r.pitch = pitch;
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r.roll = roll;
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r.special = special;
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r.args[0] = args[0];
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r.args[1] = args[1];
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r.args[2] = args[2];
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r.args[3] = args[3];
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r.args[4] = args[4];
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r.ChangeTid(tid);
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r.SpawnFlags = SpawnFlags&~MTF_SECRET;
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r.HandleSpawnFlags();
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r.SpawnFlags = SpawnFlags;
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r.bCountSecret = SpawnFlags&MTF_SECRET;
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r.vel = vel;
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r.master = master;
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r.target = target;
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r.tracer = tracer;
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r.bDropped = bDropped;
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Destroy();
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}
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else
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{
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Owner.RemoveInventory(self);
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Destroy();
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}
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}
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Default
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{
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Tag "$T_SMINI";
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@ -1432,17 +1432,35 @@ Class SentryItem : UnrealInventory
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UnrealInventory.Charge MinigunSentryBase.sentryhealth;
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+UNREALINVENTORY.DRAWSPECIAL;
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}
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_msentry ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_msentry ) return;
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if ( Owner ) Owner.RemoveInventory(self);
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else
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{
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// TODO replace
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}
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Destroy();
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}
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override bool HandlePickup( Inventory item )
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{
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if ( item.GetClass() == GetClass() ) return true; // can never get more than one
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return Super.HandlePickup(item);
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}
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static void TransferOwnership( Actor newowner, Actor sentry )
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static bool TransferOwnership( Actor newowner, Actor sentry )
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{
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if ( sentry.master ) sentry.master.TakeInventory("SentryItem",200);
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if ( sentry.master == newowner ) return false;
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if ( sentry.master ) sentry.master.TakeInventory("SentryItem",1);
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sentry.master = newowner;
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sentry.SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),newowner.player.GetUserName()));
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sentry.tracer.A_ClearTarget();
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sentry.tracer.bFRIENDLY = true;
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sentry.tracer.SetFriendPlayer(newowner.player);
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let si = SentryItem(newowner.FindInventory("SentryItem"));
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if ( si )
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@ -1457,6 +1475,7 @@ Class SentryItem : UnrealInventory
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si.bActive = true;
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si.tracer = sentry;
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}
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return true;
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}
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override void AttachToOwner( Actor other )
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{
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@ -1632,7 +1651,7 @@ Class MinigunSentry : Actor
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angle = clamp(angle+clamp(angledelta,-angleturn,angleturn),master.angle-maxangle,master.angle+maxangle);
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pitch = clamp(pitch+clamp(pitchdelta,-pitchturn,pitchturn),master.pitch-maxpitch,master.pitch+maxpitch);
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}
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void A_SentryFaceDir( int dest, statelabel next )
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void A_SentryFaceDir( double dest, statelabel next )
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{
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double angledelta = DeltaAngle(angle,master.angle+dest);
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double pitchdelta = DeltaAngle(pitch,master.pitch);
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@ -1714,34 +1733,31 @@ Class MinigunSentry : Actor
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SENR ABCDEFGHIJKLMNO 3;
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Goto Idle;
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Idle:
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SENI A 1 A_SentryFaceDir(0,1);
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Wait;
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SENI A 1
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SENI A 0
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{
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A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
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A_SentryFaceDir(-maxangle,1);
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return A_JumpIf(TargetVisible(),"See");
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}
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Wait;
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SENI AAAAAA 1
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{
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A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
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return A_JumpIf(TargetVisible(),"See");
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A_PlaySound("sentry/move",CHAN_BODY,0.4,true,pitch:0.8);
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if ( specialf1 > 0 ) specialf1 = -maxangle;
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else specialf1 = maxangle;
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special2 = 0;
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}
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SENI A 1
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{
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A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
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A_SentryFaceDir(maxangle,1);
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A_SentryFaceDir(specialf1,"IdleStop");
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return A_JumpIf(TargetVisible(),"See");
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}
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Wait;
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SENI AAAAAA 1
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IdleStop:
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SENI A 0 A_PlaySound("sentry/movestop",CHAN_BODY,0.4,pitch:0.8);
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SENI A 1
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{
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A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
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if ( special2++ > 20 ) return ResolveState("Idle");
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return A_JumpIf(TargetVisible(),"See");
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}
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Goto Idle+1;
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Wait;
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See:
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SENI A 0 A_PlaySound("sentry/movestop",CHAN_BODY,0.4,pitch:0.8);
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SENI A 1
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{
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if ( !TargetVisible() )
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@ -1992,6 +2008,7 @@ Class MinigunSentryBase : Actor
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Default
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{
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Tag "$T_SENTRY";
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Health sentryhealth;
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Mass int.max;
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Radius 12;
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@ -2000,7 +2017,6 @@ Class MinigunSentryBase : Actor
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+SHOOTABLE;
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+NOBLOOD;
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+DONTTHRUST;
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+SPECIAL;
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}
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override void PostBeginPlay()
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{
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@ -2012,8 +2028,8 @@ Class MinigunSentryBase : Actor
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}
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else
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{
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SetTag(StringTable.Localize("$T_SENTRY"));
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rememberedplayer = -1;
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special1 = sentryammo; // rogue sentries need ammo assigned
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}
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tracer = Spawn("MinigunSentry",pos);
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tracer.special1 = special1;
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@ -2026,15 +2042,23 @@ Class MinigunSentryBase : Actor
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tracer.SetOrigin(level.Vec3Offset(pos,z*38),false);
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if ( !deathmatch )
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{
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if ( !master || !master.player ) bFRIENDLY = false;
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if ( !master || !master.player ) tracer.bFRIENDLY = bFRIENDLY;
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bFRIENDLY = false;
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return;
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}
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if ( master && master.player ) tracer.SetFriendPlayer(master.player);
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else tracer.bFRIENDLY = false;
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else tracer.bFRIENDLY = bFRIENDLY;
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bFRIENDLY = false;
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}
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override void Tick()
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{
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Super.Tick();
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if ( !sting_msentry )
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{
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if ( tracer ) tracer.Destroy();
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Destroy();
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return;
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}
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// hub return support
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if ( !master && (rememberedplayer != -1) && playeringame[rememberedplayer] )
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{
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@ -2056,25 +2080,28 @@ Class MinigunSentryBase : Actor
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}
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override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
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{
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if ( victim == master ) return String.Format(StringTable.Localize("$O_OWNSENTRY"),GetTag());
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return String.Format(StringTable.Localize("$O_SENTRY"),GetTag());
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if ( victim == master ) return StringTable.Localize("$O_OWNSENTRY");
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else if ( master && master.player ) return String.Format(StringTable.Localize("$O_SENTRY"),GetTag());
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return StringTable.Localize("$O_ROGUESENTRY");
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}
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override void Touch( Actor toucher )
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override bool Used( Actor user )
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{
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if ( !toucher.player || !bSPECIAL ) return;
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if ( abs(DeltaAngle(angle,AngleTo(toucher))) < 120 ) return;
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if ( !user.player || !InStateSequence(CurState,FindState("Idle")) ) return false;
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if ( abs(DeltaAngle(angle,AngleTo(user))) < 120 ) return false;
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if ( deathmatch || !master )
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{
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if ( master && (toucher != master) && master.CheckLocalView() )
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if ( master && (user != master) && master.CheckLocalView() )
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Console.Printf(StringTable.Localize("$M_SENTRYHIJACK"));
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SentryItem.TransferOwnership(toucher,self);
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if ( SentryItem.TransferOwnership(user,self) )
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return false; // on first touch only transfer ownership
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}
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let amo = toucher.FindInventory("UMiniAmmo");
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if ( !amo || (amo.Amount <= 0) || (tracer.special1 >= sentryammo) ) return;
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let amo = user.FindInventory("UMiniAmmo");
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if ( !amo || (amo.Amount <= 0) || (tracer.special1 >= sentryammo) ) return false;
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A_PlaySound("misc/i_pkup",CHAN_ITEM);
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int xammo = min(sentryammo-tracer.special1,amo.Amount);
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special1 = tracer.special1 += xammo;
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amo.Amount -= xammo;
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return false;
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}
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override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
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{
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@ -2110,7 +2137,6 @@ Class MinigunSentryBase : Actor
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PackUp:
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SENI A -1
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{
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bSPECIAL = false;
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tracer.SetStateLabel("PackUp");
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}
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Stop;
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@ -2222,6 +2248,7 @@ Class SentryGun : Actor
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int rememberedplayer;
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Default
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{
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Tag "$T_OSENTRY";
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Health 50;
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Mass int.max;
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Radius 10;
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@ -2240,11 +2267,7 @@ Class SentryGun : Actor
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SetTag(String.Format(StringTable.Localize("$T_OWNEDOSENTRY"),master.player.GetUserName()));
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rememberedplayer = master.playernumber();
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}
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else
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{
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SetTag(StringTable.Localize("$T_OSENTRY"));
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rememberedplayer = -1;
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}
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else rememberedplayer = -1;
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if ( !deathmatch )
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{
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if ( !master || !master.player ) bFRIENDLY = false;
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@ -2255,8 +2278,9 @@ Class SentryGun : Actor
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}
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override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
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{
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if ( victim == master ) return String.Format(StringTable.Localize("$O_OWNOSENTRY"),GetTag());
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return String.Format(StringTable.Localize("$O_OSENTRY"),GetTag());
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if ( victim == master ) return StringTable.Localize("$O_OWNOSENTRY");
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else if ( master && master.player ) return String.Format(StringTable.Localize("$O_OSENTRY"),GetTag());
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return StringTable.Localize("$O_ROGUEOSENTRY");
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}
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override void Tick()
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{
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@ -264,6 +264,11 @@ Class TarydiumDebuff : Thinker
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override void Tick()
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{
|
||||
if ( !sting_stinger )
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
if ( !victim || (victim.Health <= 0) )
|
||||
{
|
||||
BlowUp();
|
||||
|
|
@ -316,6 +321,7 @@ Class TarydiumDebuff : Thinker
|
|||
static void Apply( Actor victim, Actor instigator, int amount )
|
||||
{
|
||||
if ( !victim || (victim.Health <= 0) || !victim.bISMONSTER ) return;
|
||||
if ( !sting_stinger ) return;
|
||||
let ti = ThinkerIterator.Create("TarydiumDebuff",STAT_USER);
|
||||
TarydiumDebuff t;
|
||||
while ( t = TarydiumDebuff(ti.Next()) )
|
||||
|
|
|
|||
|
|
@ -68,14 +68,14 @@ Class URocketTrail : Actor
|
|||
override void PostBeginPlay()
|
||||
{
|
||||
Super.PostBeginPlay();
|
||||
let l = Spawn("RocketLight",pos);
|
||||
l.target = self;
|
||||
A_AttachLight('RocketLight',DynamicLight.PointLight,Color(255,224,128),32,32);
|
||||
}
|
||||
override void Tick()
|
||||
{
|
||||
Super.Tick();
|
||||
if ( !target || target.InStateSequence(target.CurState,target.FindState("Death")) )
|
||||
if ( !target || !target.bMISSILE )
|
||||
{
|
||||
A_RemoveLight('RocketLight');
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -830,10 +830,10 @@ Class UnrealMainHandler : EventHandler
|
|||
{
|
||||
if ( (e.Replacee == 'Chainsaw') || (e.Replacee == 'Gauntlets') )
|
||||
{
|
||||
if ( !Random[Replacements](0,3) ) e.Replacement = 'WeaponPowerUp';
|
||||
if ( (sting_dubious || sting_olsmp) && !Random[Replacements](0,3) ) e.Replacement = 'WeaponPowerUp';
|
||||
else if ( Random[Replacements](0,2) )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'Bonesaw';
|
||||
if ( sting_dubious && Random[Replacements](0,1) ) e.Replacement = 'Bonesaw';
|
||||
else e.Replacement = 'Stunner';
|
||||
}
|
||||
else if ( !Random[Replacements](0,2) ) e.Replacement = 'Betamag';
|
||||
|
|
@ -888,9 +888,13 @@ Class UnrealMainHandler : EventHandler
|
|||
}
|
||||
else if ( (e.Replacee == 'BFG9000') || (e.Replacee == 'Mace') )
|
||||
{
|
||||
if ( sting_olsmp && Random[Replacements](0,1) ) e.Replacement = 'OLSMP';
|
||||
else if ( Random[Replacements](0,1) ) e.Replacement = 'SMiniGun';
|
||||
else e.Replacement = 'BigGun';
|
||||
if ( sting_olsmp && (!sting_dubious || Random[Replacements](0,1)) ) e.Replacement = 'OLSMP';
|
||||
else if ( sting_dubious )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'SMiniGun';
|
||||
else e.Replacement = 'BigGun';
|
||||
}
|
||||
else e.Replacement = 'WeaponPowerup'; // lousy, I know
|
||||
}
|
||||
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') ) e.Replacement = 'UClip';
|
||||
else if ( (e.Replacee == 'ClipBox') )
|
||||
|
|
@ -957,7 +961,7 @@ Class UnrealMainHandler : EventHandler
|
|||
}
|
||||
else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
|
||||
{
|
||||
if ( !Random[Replacements](0,4) )
|
||||
if ( sting_dubious && !Random[Replacements](0,4) )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) ) e.Replacement = 'BigAmmo2';
|
||||
else e.Replacement = 'BigAmmo3';
|
||||
|
|
@ -980,7 +984,7 @@ Class UnrealMainHandler : EventHandler
|
|||
}
|
||||
else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
|
||||
{
|
||||
if ( !Random[Replacements](0,4) )
|
||||
if ( sting_dubious && !Random[Replacements](0,4) )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) ) e.Replacement = 'BigAmmo';
|
||||
else e.Replacement = 'BigAmmo2';
|
||||
|
|
@ -993,8 +997,8 @@ Class UnrealMainHandler : EventHandler
|
|||
else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') ) e.Replacement = 'PowerShield';
|
||||
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') )
|
||||
{
|
||||
if ( !Random[Replacements](0,9) ) e.Replacement = 'SentryItem';
|
||||
else if ( !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
|
||||
if ( sting_msentry && !Random[Replacements](0,9) ) e.Replacement = 'SentryItem';
|
||||
else if ( (sting_dubious || sting_olsmp) && !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
|
||||
else e.Replacement = 'Amplifier';
|
||||
}
|
||||
else if ( e.Replacee == 'ArtiEgg' ) e.Replacement = 'VoiceBox';
|
||||
|
|
|
|||
|
|
@ -190,7 +190,7 @@ Class UnrealHUD : BaseStatusBar
|
|||
|
||||
private void DrawNumberOf( Inventory i, double x, double y )
|
||||
{
|
||||
if ( (i.Amount <= 1) && !((i is 'UnrealInventory') || !UnrealInventory(i).bDRAWSPECIAL) ) return;
|
||||
if ( (i.Amount <= 1) && !((i is 'UnrealInventory') && UnrealInventory(i).bDRAWSPECIAL) ) return;
|
||||
double TempX = CurX, TempY = CurY;
|
||||
string itxt = String.Format("%d",((i is 'UnrealInventory')&&UnrealInventory(i).bDRAWSPECIAL)?i.special1:i.Amount);
|
||||
CurX += 30;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue