Adjustments.

This commit is contained in:
Marisa the Magician 2019-09-10 19:49:05 +02:00
commit 2587d6c505
14 changed files with 275 additions and 59 deletions

View file

@ -1,5 +1,46 @@
Class Bonesaw : UnrealWeapon
{
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn("Chainsaw",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
Default
{
Tag "$T_BONESAW";