Adjustments.

This commit is contained in:
Marisa the Magician 2019-09-10 19:49:05 +02:00
commit 2587d6c505
14 changed files with 275 additions and 59 deletions

View file

@ -77,11 +77,7 @@ server bool sting_olsmp = false; // adds the stupid oldskool SMP 7243 to
server bool sting_msentry = false; // allows the new Minigun Sentry, which server bool sting_msentry = false; // allows the new Minigun Sentry, which
// is an original creation for this mod // is an original creation for this mod
server bool sting_dubious = false; // allows weapons of dubious origin server bool sting_dubious = false; // allows weapons of dubious origin
// (Demolisher and Razorclaw) // (Demolisher, Razorclaw, Autocannon)
// along with the Minigun Sentry, since
// it's an original creation
server bool sting_proto = true; // enable all prototype items and
// features
server bool sting_autoscuba = false; // SCUBA gear toggles automatically server bool sting_autoscuba = false; // SCUBA gear toggles automatically
// when needed // when needed
server bool sting_ehold = false; // eightball can be held fully loaded server bool sting_ehold = false; // eightball can be held fully loaded

View file

@ -33,8 +33,10 @@ O_FLAMETHROWER = "%o was thoroughly roasted by %k's Flamethrower.";
O_BIGGUN = "%k blew a hole through %o with the Demolisher."; O_BIGGUN = "%k blew a hole through %o with the Demolisher.";
O_SMINI = "%o got blasted into steaming chunks by %k's Autocannon."; O_SMINI = "%o got blasted into steaming chunks by %k's Autocannon.";
O_SENTRY = "%%o shouldn't have walked into the sights of %s."; O_SENTRY = "%%o shouldn't have walked into the sights of %s.";
O_ROGUESENTRY = "%o was gunned down by a Minigun Sentry.";
O_OWNSENTRY = "%o was gunned down by %p own Minigun Sentry."; O_OWNSENTRY = "%o was gunned down by %p own Minigun Sentry.";
O_OSENTRY = "%%o took a bullet from %s."; O_OSENTRY = "%%o took a bullet from %s.";
O_ROGUEOSENTRY = "%o took a bullet from a Light Sentry.";
O_OWNOSENTRY = "%o took a bullet from %p own Light Sentry."; O_OWNOSENTRY = "%o took a bullet from %p own Light Sentry.";
O_STINGERX = "%o ate flaming Tarydium death thanks to %k."; O_STINGERX = "%o ate flaming Tarydium death thanks to %k.";
O_STINGERX2 = "%o ate flaming Tarydium death."; O_STINGERX2 = "%o ate flaming Tarydium death.";
@ -230,7 +232,7 @@ STING_PSHIELD = "Power Shield does not drain over time";
STING_NOPSTART = "Players don't start up with an Automag"; STING_NOPSTART = "Players don't start up with an Automag";
STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd"; STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
STING_MSENTRY = "Enable new Minigun Sentry"; STING_MSENTRY = "Enable new Minigun Sentry";
STING_DUBIOUS = "Disable weapons of dubious origin (Demolisher, Razorclaw)"; STING_DUBIOUS = "Enable Demolisher, Razorclaw and Autocannon";
STING_QOPTS = "Convenience features"; STING_QOPTS = "Convenience features";
STING_AUTOSCUBA = "Automatic SCUBA Gear toggling"; STING_AUTOSCUBA = "Automatic SCUBA Gear toggling";
STING_MCREDS = "Unreal Credits"; STING_MCREDS = "Unreal Credits";
@ -277,8 +279,10 @@ O_FLAMETHROWER = "%o fue asad@[ao_esp] a conciencia por el Lanzallamas de %k.";
O_BIGGUN = "%k abrió un hoyo a través de %o con el Demoledor."; O_BIGGUN = "%k abrió un hoyo a través de %o con el Demoledor.";
O_SMINI = "%o fue reventad@[ao_esp] en pedazos humeantes por el Autocañón de %k."; O_SMINI = "%o fue reventad@[ao_esp] en pedazos humeantes por el Autocañón de %k.";
O_SENTRY = "%%o no debería haberse metido en el punto de mira de la %s."; O_SENTRY = "%%o no debería haberse metido en el punto de mira de la %s.";
O_ROGUESENTRY = "%o fue abatid@[ao_esp] por una Torreta.";
O_OWNSENTRY = "%o fue abatid@[ao_esp] por su propi@[ao_esp] Torreta."; O_OWNSENTRY = "%o fue abatid@[ao_esp] por su propi@[ao_esp] Torreta.";
O_OSENTRY = "%%o se llevó un tiro de la %s."; O_OSENTRY = "%%o se llevó un tiro de la %s.";
O_ROGUEOSENTRY = "%o se llevó un tiro de una Torreta Ligera.";
O_OWNOSENTRY = "%o se llevó un tiro de su propi@[ao_esp] Torreta Ligera."; O_OWNOSENTRY = "%o se llevó un tiro de su propi@[ao_esp] Torreta Ligera.";
O_STINGERX = "%o tragó muerte ardiente de Tarydium gracias a %k."; O_STINGERX = "%o tragó muerte ardiente de Tarydium gracias a %k.";
O_STINGERX2 = "%o tragó muerte ardiente de Tarydium."; O_STINGERX2 = "%o tragó muerte ardiente de Tarydium.";
@ -455,6 +459,8 @@ STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorad
STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo"; STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo";
STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag"; STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd"; STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
STING_MSENTRY = "Habilitar nueva Torreta";
STING_DUBIOUS = "Habilitar Demoledor, Garra y Autocañón";
STING_QOPTS = "Características de comodidad"; STING_QOPTS = "Características de comodidad";
STING_AUTOSCUBA = "Uso automático de Kit de Buceo"; STING_AUTOSCUBA = "Uso automático de Kit de Buceo";
STING_MCREDS = "Créditos de Unreal"; STING_MCREDS = "Créditos de Unreal";

View file

@ -44,6 +44,8 @@ OptionMenu "UnrealOptionMenu"
Option "$STING_PSHIELD", "sting_pshield", "YesNo" Option "$STING_PSHIELD", "sting_pshield", "YesNo"
Option "$STING_NOPSTART", "sting_nopstart", "YesNo" Option "$STING_NOPSTART", "sting_nopstart", "YesNo"
Option "$STING_OLSMP", "sting_olsmp", "YesNo" Option "$STING_OLSMP", "sting_olsmp", "YesNo"
Option "$STING_MSENTRY", "sting_msentry", "YesNo"
Option "$STING_DUBIOUS", "sting_dubious", "YesNo"
StaticText " " StaticText " "
StaticText "$STING_QOPTS", "Gold" StaticText "$STING_QOPTS", "Gold"
Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo" Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"

View file

@ -226,6 +226,8 @@ sentry/wind sentwind
sentry/fire sentfire sentry/fire sentfire
sentry/unwind sentuwnd sentry/unwind sentuwnd
sentry/explode cannonex sentry/explode cannonex
sentry/move sentmovs
sentry/movestop sentmove
vfrag/bounce1 glasstk1 vfrag/bounce1 glasstk1
vfrag/bounce2 glasstk2 vfrag/bounce2 glasstk2

BIN
sounds/SentMovE.ogg Normal file

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BIN
sounds/SentMovS.ogg Normal file

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@ -18,6 +18,47 @@ Class BigAmmo : Ammo
if ( PickupMsg.Length() > 0 ) return Super.PickupMessage(); if ( PickupMsg.Length() > 0 ) return Super.PickupMessage();
return String.Format("%s%d%s",StringTable.Localize("$I_BIGAMMOL"),Amount,StringTable.Localize("$I_BIGAMMOR")); return String.Format("%s%d%s",StringTable.Localize("$I_BIGAMMOL"),Amount,StringTable.Localize("$I_BIGAMMOR"));
} }
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn((GetClass()=="BigAmmo")?"CellPack":"Cell",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
States States
{ {
Spawn: Spawn:
@ -70,12 +111,53 @@ Class BigCasing : UTCasing
{ {
Default Default
{ {
BounceSound "flak/bounce"; // much heavier sound BounceSound "big/bounce"; // much heavier sound
} }
} }
Class BigGun : UnrealWeapon Class BigGun : UnrealWeapon
{ {
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn("BFG9000",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
Default Default
{ {
Tag "$T_BIGGUN"; Tag "$T_BIGGUN";

View file

@ -1,5 +1,46 @@
Class Bonesaw : UnrealWeapon Class Bonesaw : UnrealWeapon
{ {
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn("Chainsaw",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
Default Default
{ {
Tag "$T_BONESAW"; Tag "$T_BONESAW";

View file

@ -8,6 +8,18 @@ Class SMiniAmmo : Ammo
Ammo.BackpackAmount 0; Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 32; Ammo.BackpackMaxAmount 32;
} }
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( Owner ) Owner.RemoveInventory(self);
Destroy();
}
} }
Class SMiniBlast : Actor Class SMiniBlast : Actor
@ -16,6 +28,47 @@ Class SMiniBlast : Actor
Class SMiniGun : UnrealWeapon Class SMiniGun : UnrealWeapon
{ {
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn("BFG9000",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
Default Default
{ {
Tag "$T_SMINI"; Tag "$T_SMINI";

View file

@ -1432,17 +1432,35 @@ Class SentryItem : UnrealInventory
UnrealInventory.Charge MinigunSentryBase.sentryhealth; UnrealInventory.Charge MinigunSentryBase.sentryhealth;
+UNREALINVENTORY.DRAWSPECIAL; +UNREALINVENTORY.DRAWSPECIAL;
} }
override bool TryPickup( in out Actor toucher )
{
if ( !sting_msentry ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_msentry ) return;
if ( Owner ) Owner.RemoveInventory(self);
else
{
// TODO replace
}
Destroy();
}
override bool HandlePickup( Inventory item ) override bool HandlePickup( Inventory item )
{ {
if ( item.GetClass() == GetClass() ) return true; // can never get more than one if ( item.GetClass() == GetClass() ) return true; // can never get more than one
return Super.HandlePickup(item); return Super.HandlePickup(item);
} }
static void TransferOwnership( Actor newowner, Actor sentry ) static bool TransferOwnership( Actor newowner, Actor sentry )
{ {
if ( sentry.master ) sentry.master.TakeInventory("SentryItem",200); if ( sentry.master == newowner ) return false;
if ( sentry.master ) sentry.master.TakeInventory("SentryItem",1);
sentry.master = newowner; sentry.master = newowner;
sentry.SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),newowner.player.GetUserName())); sentry.SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),newowner.player.GetUserName()));
sentry.tracer.A_ClearTarget(); sentry.tracer.A_ClearTarget();
sentry.tracer.bFRIENDLY = true;
sentry.tracer.SetFriendPlayer(newowner.player); sentry.tracer.SetFriendPlayer(newowner.player);
let si = SentryItem(newowner.FindInventory("SentryItem")); let si = SentryItem(newowner.FindInventory("SentryItem"));
if ( si ) if ( si )
@ -1457,6 +1475,7 @@ Class SentryItem : UnrealInventory
si.bActive = true; si.bActive = true;
si.tracer = sentry; si.tracer = sentry;
} }
return true;
} }
override void AttachToOwner( Actor other ) override void AttachToOwner( Actor other )
{ {
@ -1632,7 +1651,7 @@ Class MinigunSentry : Actor
angle = clamp(angle+clamp(angledelta,-angleturn,angleturn),master.angle-maxangle,master.angle+maxangle); angle = clamp(angle+clamp(angledelta,-angleturn,angleturn),master.angle-maxangle,master.angle+maxangle);
pitch = clamp(pitch+clamp(pitchdelta,-pitchturn,pitchturn),master.pitch-maxpitch,master.pitch+maxpitch); pitch = clamp(pitch+clamp(pitchdelta,-pitchturn,pitchturn),master.pitch-maxpitch,master.pitch+maxpitch);
} }
void A_SentryFaceDir( int dest, statelabel next ) void A_SentryFaceDir( double dest, statelabel next )
{ {
double angledelta = DeltaAngle(angle,master.angle+dest); double angledelta = DeltaAngle(angle,master.angle+dest);
double pitchdelta = DeltaAngle(pitch,master.pitch); double pitchdelta = DeltaAngle(pitch,master.pitch);
@ -1714,34 +1733,31 @@ Class MinigunSentry : Actor
SENR ABCDEFGHIJKLMNO 3; SENR ABCDEFGHIJKLMNO 3;
Goto Idle; Goto Idle;
Idle: Idle:
SENI A 1 A_SentryFaceDir(0,1); SENI A 0
Wait;
SENI A 1
{ {
A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP); A_PlaySound("sentry/move",CHAN_BODY,0.4,true,pitch:0.8);
A_SentryFaceDir(-maxangle,1); if ( specialf1 > 0 ) specialf1 = -maxangle;
return A_JumpIf(TargetVisible(),"See"); else specialf1 = maxangle;
} special2 = 0;
Wait;
SENI AAAAAA 1
{
A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
return A_JumpIf(TargetVisible(),"See");
} }
SENI A 1 SENI A 1
{ {
A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP); A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
A_SentryFaceDir(maxangle,1); A_SentryFaceDir(specialf1,"IdleStop");
return A_JumpIf(TargetVisible(),"See"); return A_JumpIf(TargetVisible(),"See");
} }
Wait; Wait;
SENI AAAAAA 1 IdleStop:
SENI A 0 A_PlaySound("sentry/movestop",CHAN_BODY,0.4,pitch:0.8);
SENI A 1
{ {
A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP); A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
if ( special2++ > 20 ) return ResolveState("Idle");
return A_JumpIf(TargetVisible(),"See"); return A_JumpIf(TargetVisible(),"See");
} }
Goto Idle+1; Wait;
See: See:
SENI A 0 A_PlaySound("sentry/movestop",CHAN_BODY,0.4,pitch:0.8);
SENI A 1 SENI A 1
{ {
if ( !TargetVisible() ) if ( !TargetVisible() )
@ -1992,6 +2008,7 @@ Class MinigunSentryBase : Actor
Default Default
{ {
Tag "$T_SENTRY";
Health sentryhealth; Health sentryhealth;
Mass int.max; Mass int.max;
Radius 12; Radius 12;
@ -2000,7 +2017,6 @@ Class MinigunSentryBase : Actor
+SHOOTABLE; +SHOOTABLE;
+NOBLOOD; +NOBLOOD;
+DONTTHRUST; +DONTTHRUST;
+SPECIAL;
} }
override void PostBeginPlay() override void PostBeginPlay()
{ {
@ -2012,8 +2028,8 @@ Class MinigunSentryBase : Actor
} }
else else
{ {
SetTag(StringTable.Localize("$T_SENTRY"));
rememberedplayer = -1; rememberedplayer = -1;
special1 = sentryammo; // rogue sentries need ammo assigned
} }
tracer = Spawn("MinigunSentry",pos); tracer = Spawn("MinigunSentry",pos);
tracer.special1 = special1; tracer.special1 = special1;
@ -2026,15 +2042,23 @@ Class MinigunSentryBase : Actor
tracer.SetOrigin(level.Vec3Offset(pos,z*38),false); tracer.SetOrigin(level.Vec3Offset(pos,z*38),false);
if ( !deathmatch ) if ( !deathmatch )
{ {
if ( !master || !master.player ) bFRIENDLY = false; if ( !master || !master.player ) tracer.bFRIENDLY = bFRIENDLY;
bFRIENDLY = false;
return; return;
} }
if ( master && master.player ) tracer.SetFriendPlayer(master.player); if ( master && master.player ) tracer.SetFriendPlayer(master.player);
else tracer.bFRIENDLY = false; else tracer.bFRIENDLY = bFRIENDLY;
bFRIENDLY = false;
} }
override void Tick() override void Tick()
{ {
Super.Tick(); Super.Tick();
if ( !sting_msentry )
{
if ( tracer ) tracer.Destroy();
Destroy();
return;
}
// hub return support // hub return support
if ( !master && (rememberedplayer != -1) && playeringame[rememberedplayer] ) if ( !master && (rememberedplayer != -1) && playeringame[rememberedplayer] )
{ {
@ -2056,25 +2080,28 @@ Class MinigunSentryBase : Actor
} }
override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack ) override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
{ {
if ( victim == master ) return String.Format(StringTable.Localize("$O_OWNSENTRY"),GetTag()); if ( victim == master ) return StringTable.Localize("$O_OWNSENTRY");
return String.Format(StringTable.Localize("$O_SENTRY"),GetTag()); else if ( master && master.player ) return String.Format(StringTable.Localize("$O_SENTRY"),GetTag());
return StringTable.Localize("$O_ROGUESENTRY");
} }
override void Touch( Actor toucher ) override bool Used( Actor user )
{ {
if ( !toucher.player || !bSPECIAL ) return; if ( !user.player || !InStateSequence(CurState,FindState("Idle")) ) return false;
if ( abs(DeltaAngle(angle,AngleTo(toucher))) < 120 ) return; if ( abs(DeltaAngle(angle,AngleTo(user))) < 120 ) return false;
if ( deathmatch || !master ) if ( deathmatch || !master )
{ {
if ( master && (toucher != master) && master.CheckLocalView() ) if ( master && (user != master) && master.CheckLocalView() )
Console.Printf(StringTable.Localize("$M_SENTRYHIJACK")); Console.Printf(StringTable.Localize("$M_SENTRYHIJACK"));
SentryItem.TransferOwnership(toucher,self); if ( SentryItem.TransferOwnership(user,self) )
return false; // on first touch only transfer ownership
} }
let amo = toucher.FindInventory("UMiniAmmo"); let amo = user.FindInventory("UMiniAmmo");
if ( !amo || (amo.Amount <= 0) || (tracer.special1 >= sentryammo) ) return; if ( !amo || (amo.Amount <= 0) || (tracer.special1 >= sentryammo) ) return false;
A_PlaySound("misc/i_pkup",CHAN_ITEM); A_PlaySound("misc/i_pkup",CHAN_ITEM);
int xammo = min(sentryammo-tracer.special1,amo.Amount); int xammo = min(sentryammo-tracer.special1,amo.Amount);
special1 = tracer.special1 += xammo; special1 = tracer.special1 += xammo;
amo.Amount -= xammo; amo.Amount -= xammo;
return false;
} }
override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle ) override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
{ {
@ -2110,7 +2137,6 @@ Class MinigunSentryBase : Actor
PackUp: PackUp:
SENI A -1 SENI A -1
{ {
bSPECIAL = false;
tracer.SetStateLabel("PackUp"); tracer.SetStateLabel("PackUp");
} }
Stop; Stop;
@ -2222,6 +2248,7 @@ Class SentryGun : Actor
int rememberedplayer; int rememberedplayer;
Default Default
{ {
Tag "$T_OSENTRY";
Health 50; Health 50;
Mass int.max; Mass int.max;
Radius 10; Radius 10;
@ -2240,11 +2267,7 @@ Class SentryGun : Actor
SetTag(String.Format(StringTable.Localize("$T_OWNEDOSENTRY"),master.player.GetUserName())); SetTag(String.Format(StringTable.Localize("$T_OWNEDOSENTRY"),master.player.GetUserName()));
rememberedplayer = master.playernumber(); rememberedplayer = master.playernumber();
} }
else else rememberedplayer = -1;
{
SetTag(StringTable.Localize("$T_OSENTRY"));
rememberedplayer = -1;
}
if ( !deathmatch ) if ( !deathmatch )
{ {
if ( !master || !master.player ) bFRIENDLY = false; if ( !master || !master.player ) bFRIENDLY = false;
@ -2255,8 +2278,9 @@ Class SentryGun : Actor
} }
override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack ) override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
{ {
if ( victim == master ) return String.Format(StringTable.Localize("$O_OWNOSENTRY"),GetTag()); if ( victim == master ) return StringTable.Localize("$O_OWNOSENTRY");
return String.Format(StringTable.Localize("$O_OSENTRY"),GetTag()); else if ( master && master.player ) return String.Format(StringTable.Localize("$O_OSENTRY"),GetTag());
return StringTable.Localize("$O_ROGUEOSENTRY");
} }
override void Tick() override void Tick()
{ {

View file

@ -264,6 +264,11 @@ Class TarydiumDebuff : Thinker
override void Tick() override void Tick()
{ {
if ( !sting_stinger )
{
Destroy();
return;
}
if ( !victim || (victim.Health <= 0) ) if ( !victim || (victim.Health <= 0) )
{ {
BlowUp(); BlowUp();
@ -316,6 +321,7 @@ Class TarydiumDebuff : Thinker
static void Apply( Actor victim, Actor instigator, int amount ) static void Apply( Actor victim, Actor instigator, int amount )
{ {
if ( !victim || (victim.Health <= 0) || !victim.bISMONSTER ) return; if ( !victim || (victim.Health <= 0) || !victim.bISMONSTER ) return;
if ( !sting_stinger ) return;
let ti = ThinkerIterator.Create("TarydiumDebuff",STAT_USER); let ti = ThinkerIterator.Create("TarydiumDebuff",STAT_USER);
TarydiumDebuff t; TarydiumDebuff t;
while ( t = TarydiumDebuff(ti.Next()) ) while ( t = TarydiumDebuff(ti.Next()) )

View file

@ -68,14 +68,14 @@ Class URocketTrail : Actor
override void PostBeginPlay() override void PostBeginPlay()
{ {
Super.PostBeginPlay(); Super.PostBeginPlay();
let l = Spawn("RocketLight",pos); A_AttachLight('RocketLight',DynamicLight.PointLight,Color(255,224,128),32,32);
l.target = self;
} }
override void Tick() override void Tick()
{ {
Super.Tick(); Super.Tick();
if ( !target || target.InStateSequence(target.CurState,target.FindState("Death")) ) if ( !target || !target.bMISSILE )
{ {
A_RemoveLight('RocketLight');
Destroy(); Destroy();
return; return;
} }

View file

@ -830,10 +830,10 @@ Class UnrealMainHandler : EventHandler
{ {
if ( (e.Replacee == 'Chainsaw') || (e.Replacee == 'Gauntlets') ) if ( (e.Replacee == 'Chainsaw') || (e.Replacee == 'Gauntlets') )
{ {
if ( !Random[Replacements](0,3) ) e.Replacement = 'WeaponPowerUp'; if ( (sting_dubious || sting_olsmp) && !Random[Replacements](0,3) ) e.Replacement = 'WeaponPowerUp';
else if ( Random[Replacements](0,2) ) else if ( Random[Replacements](0,2) )
{ {
if ( Random[Replacements](0,1) ) e.Replacement = 'Bonesaw'; if ( sting_dubious && Random[Replacements](0,1) ) e.Replacement = 'Bonesaw';
else e.Replacement = 'Stunner'; else e.Replacement = 'Stunner';
} }
else if ( !Random[Replacements](0,2) ) e.Replacement = 'Betamag'; else if ( !Random[Replacements](0,2) ) e.Replacement = 'Betamag';
@ -888,9 +888,13 @@ Class UnrealMainHandler : EventHandler
} }
else if ( (e.Replacee == 'BFG9000') || (e.Replacee == 'Mace') ) else if ( (e.Replacee == 'BFG9000') || (e.Replacee == 'Mace') )
{ {
if ( sting_olsmp && Random[Replacements](0,1) ) e.Replacement = 'OLSMP'; if ( sting_olsmp && (!sting_dubious || Random[Replacements](0,1)) ) e.Replacement = 'OLSMP';
else if ( Random[Replacements](0,1) ) e.Replacement = 'SMiniGun'; else if ( sting_dubious )
else e.Replacement = 'BigGun'; {
if ( Random[Replacements](0,1) ) e.Replacement = 'SMiniGun';
else e.Replacement = 'BigGun';
}
else e.Replacement = 'WeaponPowerup'; // lousy, I know
} }
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') ) e.Replacement = 'UClip'; else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') ) e.Replacement = 'UClip';
else if ( (e.Replacee == 'ClipBox') ) else if ( (e.Replacee == 'ClipBox') )
@ -957,7 +961,7 @@ Class UnrealMainHandler : EventHandler
} }
else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') ) else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
{ {
if ( !Random[Replacements](0,4) ) if ( sting_dubious && !Random[Replacements](0,4) )
{ {
if ( !Random[Replacements](0,2) ) e.Replacement = 'BigAmmo2'; if ( !Random[Replacements](0,2) ) e.Replacement = 'BigAmmo2';
else e.Replacement = 'BigAmmo3'; else e.Replacement = 'BigAmmo3';
@ -980,7 +984,7 @@ Class UnrealMainHandler : EventHandler
} }
else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') ) else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
{ {
if ( !Random[Replacements](0,4) ) if ( sting_dubious && !Random[Replacements](0,4) )
{ {
if ( !Random[Replacements](0,2) ) e.Replacement = 'BigAmmo'; if ( !Random[Replacements](0,2) ) e.Replacement = 'BigAmmo';
else e.Replacement = 'BigAmmo2'; else e.Replacement = 'BigAmmo2';
@ -993,8 +997,8 @@ Class UnrealMainHandler : EventHandler
else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') ) e.Replacement = 'PowerShield'; else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') ) e.Replacement = 'PowerShield';
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') ) else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') )
{ {
if ( !Random[Replacements](0,9) ) e.Replacement = 'SentryItem'; if ( sting_msentry && !Random[Replacements](0,9) ) e.Replacement = 'SentryItem';
else if ( !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp'; else if ( (sting_dubious || sting_olsmp) && !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
else e.Replacement = 'Amplifier'; else e.Replacement = 'Amplifier';
} }
else if ( e.Replacee == 'ArtiEgg' ) e.Replacement = 'VoiceBox'; else if ( e.Replacee == 'ArtiEgg' ) e.Replacement = 'VoiceBox';

View file

@ -190,7 +190,7 @@ Class UnrealHUD : BaseStatusBar
private void DrawNumberOf( Inventory i, double x, double y ) private void DrawNumberOf( Inventory i, double x, double y )
{ {
if ( (i.Amount <= 1) && !((i is 'UnrealInventory') || !UnrealInventory(i).bDRAWSPECIAL) ) return; if ( (i.Amount <= 1) && !((i is 'UnrealInventory') && UnrealInventory(i).bDRAWSPECIAL) ) return;
double TempX = CurX, TempY = CurY; double TempX = CurX, TempY = CurY;
string itxt = String.Format("%d",((i is 'UnrealInventory')&&UnrealInventory(i).bDRAWSPECIAL)?i.special1:i.Amount); string itxt = String.Format("%d",((i is 'UnrealInventory')&&UnrealInventory(i).bDRAWSPECIAL)?i.special1:i.Amount);
CurX += 30; CurX += 30;