1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -269,9 +269,7 @@ Class ViewASMDSpark : ShockSpark
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Destroy();
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return;
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}
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(target.angle,target.pitch,target.roll);
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Vector3 origin = level.Vec3Offset(target.Vec2OffsetZ(0,0,target.player.viewz),x*ofs.x+y*ofs.y+z*ofs.z);
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Vector3 origin = dt_Utility.GetFireOffset(target,ofs.x,ofs.y,ofs.z);
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SetOrigin(origin,true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( isFrozen() ) return;
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@ -670,9 +668,7 @@ Class ASMD : UnrealWeapon
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UTMainHandler.DoFlash(self,Color(80,64,32,255),1);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-2.9*y-2.5*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-2.9,-2.5);
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Actor p = Spawn("ASMDBeam",origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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@ -701,9 +697,7 @@ Class ASMD : UnrealWeapon
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UTMainHandler.DoFlash(self,Color(80,64,32,255),1);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-2.9*y-2.5*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-2.9,-2.5);
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Actor p = Spawn("ASMDBall",origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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