1.3 update and whatnot.
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608be2e2c9
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47 changed files with 153 additions and 178 deletions
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@ -191,14 +191,14 @@ Class Automag : UnrealWeapon
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A_OverlayRenderstyle(-2,STYLE_Add);
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}
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Vector3 x, y, z, x2, y2, z2;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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int ydir = slave?1:-1;
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if ( alt ) origin = level.Vec3Offset(origin,-z*3+ydir*y);
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else origin = level.Vec3Offset(origin,-z+ydir*y*4);
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Vector3 origin;
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if ( alt ) origin = dt_Utility.GetFireOffset(self,10,ydir,-3);
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else origin = dt_Utility.GetFireOffset(self,10,ydir*4,-1);
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double a = FRandom[Automag](0,360), s = FRandom[Automag](0,alt?invoker.altaccuracy:0.01);
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if ( invoker.Amount > 1 ) s *= 1.6;
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[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
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[x2, y2, z2] = dt_Utility.GetPlayerAxesAutoAimed(self);
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Vector3 dir = dt_Utility.ConeSpread(x2,y2,z2,a,s);
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FLineTraceData d;
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LineTrace(atan2(dir.y,dir.x),10000,asin(-dir.z),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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@ -352,7 +352,8 @@ Class Automag : UnrealWeapon
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invoker.slavedown = false;
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if ( !invoker.slaveactive && (CountInv("Automag") > 1) )
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{
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invoker.slavespin = invoker.slavereload = invoker.slaverefire = 0;
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invoker.slavespin = invoker.slavereload = false;
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invoker.slaverefire = 0;
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A_Overlay(2,"LeftReady");
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}
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}
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@ -550,8 +551,8 @@ Class Automag : UnrealWeapon
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UTPlayer(self).PlayReloading();
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invoker.slavereload = (invoker.slaveactive&&(invoker.slaveclipcount<invoker.default.slaveclipcount)&&(invoker.Ammo1.Amount>0));
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Vector3 x, y, z, origin;
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[x,y,z] = dt_Utility.GetAxes(angle,pitch,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*4.-y*4.-z*8.);
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[x,y,z] = dt_Utility.GetPlayerAxes(self);
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origin = dt_Utility.GetFireOffset(self,4,-4,-8);
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let c = Spawn("AutomagMag",origin);
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c.angle = angle;
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c.pitch = pitch;
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@ -564,7 +565,7 @@ Class Automag : UnrealWeapon
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{
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if ( invoker.slaveclipcount >= invoker.default.slaveclipcount )
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{
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invoker.slavereload = 0;
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invoker.slavereload = false;
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return ResolveState("LeftIdle");
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}
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invoker.slaveclipout = true;
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@ -586,8 +587,8 @@ Class Automag : UnrealWeapon
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UTPlayer(self).PlayReloading();
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invoker.slavereload = false;
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Vector3 x, y, z, origin;
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[x,y,z] = dt_Utility.GetAxes(angle,pitch,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*4.+y*4.-z*8.);
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[x,y,z] = dt_Utility.GetPlayerAxes(self);
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origin = dt_Utility.GetFireOffset(self,4,4,-8);
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let c = Spawn("AutomagMag",origin);
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c.angle = angle;
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c.pitch = pitch;
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