1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -574,9 +574,7 @@ Class DispersionPistol : UnrealWeapon
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A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
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if ( !Dampener.Active(self) ) A_AlertMonsters(gameinfo.gametype&GAME_Strife?120:0);
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A_QuakeEx(2,2,2,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-3*y-3*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-3,-3);
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Actor p = Spawn(proj,origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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@ -648,9 +646,7 @@ Class DispersionPistol : UnrealWeapon
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if ( !Dampener.Active(self) ) A_AlertMonsters(gameinfo.gametype&GAME_Strife?120:0);
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int qs = int(1+invoker.chargesize*0.3);
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A_QuakeEx(qs,qs,qs,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-3*y-3*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-3,-3);
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Actor p = Spawn(proj,origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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