1.3 update and whatnot.

This commit is contained in:
Marisa the Magician 2023-08-25 23:47:10 +02:00
commit 2f56442ffb
47 changed files with 153 additions and 178 deletions

View file

@ -574,9 +574,7 @@ Class DispersionPistol : UnrealWeapon
A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
if ( !Dampener.Active(self) ) A_AlertMonsters(gameinfo.gametype&GAME_Strife?120:0);
A_QuakeEx(2,2,2,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-3*y-3*z);
Vector3 origin = dt_Utility.GetFireOffset(self,10,-3,-3);
Actor p = Spawn(proj,origin);
p.angle = angle;
p.pitch = BulletSlope();
@ -648,9 +646,7 @@ Class DispersionPistol : UnrealWeapon
if ( !Dampener.Active(self) ) A_AlertMonsters(gameinfo.gametype&GAME_Strife?120:0);
int qs = int(1+invoker.chargesize*0.3);
A_QuakeEx(qs,qs,qs,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-3*y-3*z);
Vector3 origin = dt_Utility.GetFireOffset(self,10,-3,-3);
Actor p = Spawn(proj,origin);
p.angle = angle;
p.pitch = BulletSlope();