1.3 update and whatnot.

This commit is contained in:
Marisa the Magician 2023-08-25 23:47:10 +02:00
commit 2f56442ffb
47 changed files with 153 additions and 178 deletions

View file

@ -367,16 +367,15 @@ Class FlameGun : UnrealWeapon
if ( bAlt ) A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
else A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
if ( !Dampener.Active(self) ) A_AlertMonsters();
Vector3 x, y, z, x2, y2, z2, dir;
Vector3 x, y, z, dir;
double a, s;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-3*y-z);
[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
Vector3 origin = dt_Utility.GetFireOffset(self,10,-3,-1);
[x, y, z] = dt_Utility.GetPlayerAxesAutoAimed(self);
for ( int i=0; i<(bAlt?1:3); i++ )
{
a = FRandom[FlameGun](0,360);
s = FRandom[FlameGun](0,bAlt?0.:.06);
dir = dt_Utility.ConeSpread(x2,y2,z2,a,s);
dir = dt_Utility.ConeSpread(x,y,z,a,s);
let p = Spawn(bAlt?"UFireball2":"UFireball",origin);
p.angle = atan2(dir.y,dir.x);
p.pitch = asin(-dir.z);