1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -191,12 +191,10 @@ Class VoiceBox : UnrealInventory
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override bool Use( bool pickup )
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{
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if ( pickup || bActive ) return false;
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(Owner.angle,Owner.pitch,Owner.roll);
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Vector3 origin = level.Vec3Offset(Owner.Vec2OffsetZ(0,0,Owner.player.viewz),x*20-z*8);
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Vector3 origin = dt_Utility.GetFireOffset(Owner,20,0,-8);
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box = Spawn("VoiceBoxActive",origin);
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box.ReactionTime = Charge;
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box.vel = x*9.;
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box.vel = dt_Utility.GetPlayerViewDir(Owner)*9.;
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box.vel.z += 1.;
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box.target = Owner;
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box.angle = Owner.angle;
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@ -395,14 +393,12 @@ Class Flare : UnrealInventory
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override bool Use( bool pickup )
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{
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if ( pickup ) return false;
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(Owner.angle,Owner.pitch,Owner.roll);
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Vector3 origin = level.Vec3Offset(Owner.Vec2OffsetZ(0,0,Owner.player.viewz),x*10-z*8);
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Vector3 origin = dt_Utility.GetFireOffset(Owner,10,0,-8);
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let a = Spawn("FlareThrown",origin);
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a.target = Owner;
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a.angle = Owner.angle;
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a.pitch = Owner.pitch;
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a.vel += x*a.speed;
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a.vel += dt_Utility.GetPlayerViewDir(Owner)*a.speed;
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return true;
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}
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States
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@ -677,14 +673,12 @@ Class BetaFlare : UnrealInventory
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override bool Use( bool pickup )
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{
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if ( pickup || bActive || (charge < defaultcharge) ) return false;
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(Owner.angle,Owner.pitch,Owner.roll);
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Vector3 origin = level.Vec3Offset(Owner.Vec2OffsetZ(0,0,Owner.player.viewz),x*10-z*8);
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Vector3 origin = dt_Utility.GetFireOffset(Owner,10,0,-8);
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let a = Spawn(ThrownClass,origin);
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a.target = Owner;
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a.angle = Owner.angle;
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a.pitch = Owner.pitch;
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a.vel += x*a.speed;
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a.vel += dt_Utility.GetPlayerViewDir(Owner)*a.speed;
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for ( Inventory i=Owner.Inv; i; i=i.Inv )
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{
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if ( !(i is 'BetaFlare') ) continue;
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@ -1046,7 +1040,7 @@ Class Forcefield : UnrealInventory
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override bool Use( bool pickup )
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{
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if ( pickup ) return false;
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Vector3 origin = Owner.Vec2OffsetZ(0,0,Owner.player.viewz);
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Vector3 origin = dt_Utility.GetPlayerEye(Owner);
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FLineTraceData d;
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Owner.LineTrace(Owner.angle,90,Owner.pitch,TRF_ABSPOSITION,origin.z,origin.x,origin.y,data:d);
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if ( d.HitType != TRACE_HitNone ) origin = level.Vec3Offset(d.HitLocation,-d.HitDir*(GetDefaultByType("ForceFieldEffect").radius+8));
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@ -1193,8 +1187,8 @@ Class UFlashLight1 : DynamicLight
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Destroy();
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return;
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}
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if ( target.player ) SetOrigin(target.Vec2OffsetZ(0,0,target.player.viewz),true);
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else SetOrigin(target.vec3Offset(0,0,target.height*0.75),true);
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if ( target.player ) SetOrigin(dt_Utility.GetPlayerEye(target),true);
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else SetOrigin(target.Vec3Offset(0,0,target.height*0.75),true);
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A_SetAngle(target.angle,SPF_INTERPOLATE);
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A_SetPitch(target.pitch,SPF_INTERPOLATE);
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if ( UnrealInventory(master) )
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@ -1467,7 +1461,7 @@ Class SentryItem : UnrealInventory
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tracer.SetStateLabel("PackUp");
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return false;
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}
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Vector3 origin = Owner.Vec2OffsetZ(0,0,Owner.player.viewz);
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Vector3 origin = dt_Utility.GetPlayerEye(Owner);
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FLineTraceData d;
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Owner.LineTrace(Owner.angle,80,Owner.pitch,TRF_ABSPOSITION,origin.z,origin.x,origin.y,data:d);
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if ( d.HitType != TRACE_HitNone )
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@ -2218,7 +2212,7 @@ Class SentryGunItem : UnrealInventory
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override bool Use( bool pickup )
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{
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if ( pickup ) return false;
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Vector3 origin = Owner.Vec2OffsetZ(0,0,Owner.player.viewz);
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Vector3 origin = dt_Utility.GetPlayerEye(Owner);
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FLineTraceData d;
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Owner.LineTrace(Owner.angle,60,Owner.pitch,TRF_ABSPOSITION,origin.z,origin.x,origin.y,data:d);
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if ( d.HitType != TRACE_HitNone )
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