1.3 update and whatnot.
This commit is contained in:
parent
608be2e2c9
commit
2f56442ffb
47 changed files with 153 additions and 178 deletions
|
|
@ -435,9 +435,7 @@ Class Peacemaker : UnrealWeapon
|
|||
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
|
||||
invoker.FireEffect();
|
||||
A_StartSound("peace/throw",CHAN_WEAPON);
|
||||
Vector3 x, y, z;
|
||||
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
|
||||
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+y*5-z*3);
|
||||
Vector3 origin = dt_Utility.GetFireOffset(self,10,5,-3);
|
||||
let p = Spawn("PeaceBarrel",origin);
|
||||
if ( bAlt ) p.bAMBUSH = true;
|
||||
p.special1 = invoker.special2;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue