1.3 update and whatnot.

This commit is contained in:
Marisa the Magician 2023-08-25 23:47:10 +02:00
commit 2f56442ffb
47 changed files with 153 additions and 178 deletions

View file

@ -247,9 +247,9 @@ Class QuadShot : UnrealWeapon
return;
}
Vector3 x, y, z, x2, y2, z2;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-z*2);
[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
[x, y, z] = dt_Utility.GetPlayerAxes(self);
Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-2);
[x2, y2, z2] = dt_Utility.GetPlayerAxesAutoAimed(self);
double a, s;
Vector3 dir;
if ( bAlt )
@ -317,8 +317,8 @@ Class QuadShot : UnrealWeapon
action void A_DropShells()
{
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),-x*4+y*8-z*8);
[x, y, z] = dt_Utility.GetPlayerAxes(self);
Vector3 origin = dt_Utility.GetFireOffset(self,-4,8,-8);
for ( int i=0; i<(4-invoker.clipcount); i++ )
{
let c = Spawn("QCasing",origin);