1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -247,9 +247,9 @@ Class QuadShot : UnrealWeapon
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return;
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}
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Vector3 x, y, z, x2, y2, z2;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-z*2);
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[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-2);
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[x2, y2, z2] = dt_Utility.GetPlayerAxesAutoAimed(self);
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double a, s;
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Vector3 dir;
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if ( bAlt )
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@ -317,8 +317,8 @@ Class QuadShot : UnrealWeapon
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action void A_DropShells()
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{
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),-x*4+y*8-z*8);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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Vector3 origin = dt_Utility.GetFireOffset(self,-4,8,-8);
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for ( int i=0; i<(4-invoker.clipcount); i++ )
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{
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let c = Spawn("QCasing",origin);
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