1.3 update and whatnot.

This commit is contained in:
Marisa the Magician 2023-08-25 23:47:10 +02:00
commit 2f56442ffb
47 changed files with 153 additions and 178 deletions

View file

@ -246,11 +246,9 @@ Class Razorjack : UnrealWeapon
UTMainHandler.DoFlash(self,Color(16,255,0,255),1);
A_AlertMonsters();
A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = Vec2OffsetZ(0,0,player.viewz);
if ( bAlt ) origin = level.Vec3Offset(origin,x*10-y*4-z*5);
else origin = level.Vec3Offset(origin,x*10-z*9);
Vector3 origin;
if ( bAlt ) origin = dt_Utility.GetFireOffset(self,10,-4,-5);
else origin = dt_Utility.GetFireOffset(self,10,0,-9);
Actor p;
p = Spawn("RazorBlade",origin);
if ( bAlt )