1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -246,11 +246,9 @@ Class Razorjack : UnrealWeapon
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UTMainHandler.DoFlash(self,Color(16,255,0,255),1);
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A_AlertMonsters();
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A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = Vec2OffsetZ(0,0,player.viewz);
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if ( bAlt ) origin = level.Vec3Offset(origin,x*10-y*4-z*5);
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else origin = level.Vec3Offset(origin,x*10-z*9);
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Vector3 origin;
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if ( bAlt ) origin = dt_Utility.GetFireOffset(self,10,-4,-5);
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else origin = dt_Utility.GetFireOffset(self,10,0,-9);
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Actor p;
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p = Spawn("RazorBlade",origin);
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if ( bAlt )
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