1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -135,11 +135,12 @@ Class URifle : UnrealWeapon
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let l = Spawn("SniperLight",pos);
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l.target = self;
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Vector3 x, y, z, x2, y2, z2, dir;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x);
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if ( !zoomed ) origin = level.Vec3Offset(origin,-y*3-z*2);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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Vector3 origin;
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if ( zoomed ) origin = dt_Utility.GetFireOffset(self,10,0,0);
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else origin = dt_Utility.GetFireOffset(self,10,-3,-2);
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FLineTraceData d;
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[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
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[x2, y2, z2] = dt_Utility.GetPlayerAxesAutoAimed(self);
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if ( alt ) dir = dt_Utility.ConeSpread(x2,y2,z2,FRandom[Rifle](0,360),FRandom[Rifle](0.,.25));
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else dir = x2;
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LineTrace(atan2(dir.y,dir.x),10000,asin(-dir.z),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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