1.3 update and whatnot.
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608be2e2c9
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47 changed files with 153 additions and 178 deletions
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@ -362,9 +362,7 @@ Class Stunner : UnrealWeapon
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invoker.FireEffect();
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A_QuakeEx(1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),5+int(1.2*invoker.chargesize),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.chargesize);
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A_Overlay(-2,"Null");
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*10-z*5);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-5);
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let p = Spawn("StunProj",origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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@ -379,7 +377,7 @@ Class Stunner : UnrealWeapon
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if ( d.HitLocation.z >= (d.HitActor.pos.z+d.HitActor.height*0.81) )
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dmg = d.HitActor.DamageMobj(invoker,self,dmg*2,'Decapitated',DMG_THRUSTLESS);
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else dmg = d.HitActor.DamageMobj(invoker,self,dmg,'impact',DMG_THRUSTLESS);
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UTMainHandler.DoKnockback(d.HitActor,x,4000*invoker.chargesize);
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UTMainHandler.DoKnockback(d.HitActor,d.HitDir,4000*invoker.chargesize);
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if ( d.HitActor.bNOBLOOD )
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{
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let p = Spawn("StunnerImpact",d.HitLocation-d.HitDir*4);
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