1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -656,10 +656,7 @@ Class UBioRifle : UnrealWeapon
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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if ( bAlt ) A_QuakeEx(1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),5+int(1.2*invoker.chargesize),0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.chargesize);
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else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-4*y-5*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-4,-5);
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Actor p;
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if ( bAlt )
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{
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