1.3 update and whatnot.
This commit is contained in:
parent
608be2e2c9
commit
2f56442ffb
47 changed files with 153 additions and 178 deletions
|
|
@ -419,9 +419,9 @@ Class Eightball : UnrealWeapon
|
|||
A_QuakeEx(2+num,2+num,2+num,6+num,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1+num*0.05);
|
||||
Vector3 x, y, z, x2, y2, z2;
|
||||
double a, s;
|
||||
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
|
||||
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-2*z);
|
||||
[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
|
||||
[x, y, z] = dt_Utility.GetPlayerAxes(self);
|
||||
Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-2);
|
||||
[x2, y2, z2] = dt_Utility.GetPlayerAxesAutoAimed(self);
|
||||
Actor p;
|
||||
if ( weap.bAltFire )
|
||||
{
|
||||
|
|
@ -502,8 +502,8 @@ Class Eightball : UnrealWeapon
|
|||
while ( a = Actor(t.Next()) )
|
||||
{
|
||||
if ( !a.bSHOOTABLE || (a.Health <= 0) || a.bKilled || !a.bIsMonster || a.bCorpse || (a == self) || isTeammate(a) || !CheckSight(a) ) continue;
|
||||
Vector3 viewdir = dt_Utility.Vec3FromAngle(angle,pitch);
|
||||
Vector3 reldir = level.Vec3Diff(Vec2OffsetZ(0,0,player.viewz),a.Vec2OffsetZ(0,0,a.pos.z+a.height*0.5));
|
||||
Vector3 viewdir = dt_Utility.GetPlayerViewDir(self);
|
||||
Vector3 reldir = level.Vec3Diff(dt_Utility.GetPlayerEye(self),a.Vec2OffsetZ(0,0,a.pos.z+a.height*0.5));
|
||||
double reldist = reldir.length();
|
||||
if ( reldist > 2000 ) continue;
|
||||
if ( reldir.unit() dot viewdir < 0.99 ) continue;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue