1.3 update and whatnot.

This commit is contained in:
Marisa the Magician 2023-08-25 23:47:10 +02:00
commit 2f56442ffb
47 changed files with 153 additions and 178 deletions

View file

@ -206,14 +206,12 @@ Class Seeds : UnrealInventory
override bool Use( bool pickup )
{
if ( pickup ) return false;
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(Owner.angle,Owner.pitch,Owner.roll);
Vector3 origin = level.Vec3Offset(Owner.Vec2OffsetZ(0,0,Owner.player.viewz),x*10-z*8);
Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-8);
let a = Spawn("SeedProj",origin);
a.target = Owner;
a.angle = Owner.angle;
a.pitch = Owner.pitch;
a.vel += x*a.speed;
a.vel += dt_Utility.Vec3FromAngle(a.angle,a.pitch)*a.speed;
return true;
}
States