1.3 update and whatnot.
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47 changed files with 153 additions and 178 deletions
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@ -157,9 +157,7 @@ Class UTranslocator : UnrealWeapon
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if ( !weap ) return;
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A_StartSound("telehand/throw",CHAN_WEAPON);
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invoker.FireEffect();
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-8*y-12*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-8,-12);
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let p = Spawn("UTranslocatorModule",origin);
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p.target = self;
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p.angle = angle;
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