Additional model progress.

Bump required version to 4.2.0.
Added Hexen style loading screen and other gameinfo stuff.
Small changes to fullscreen HUD.
Added 0.83 style status bar (incomplete).
Added player models.
Old file cleanup.
Ran all models through texnumsq, for convenience (skin indices are all over the place on some models).
PNG optimization pass.
This commit is contained in:
Marisa the Magician 2019-08-13 02:25:19 +02:00
commit 3a8925f3c0
178 changed files with 1887 additions and 356 deletions

View file

@ -1,12 +1,11 @@
vec4 ProcessTexel()
{
const vec3 col0 = vec3(.0625,.5,1.);
const vec3 col1 = vec3(.5,.0625,.375);
const vec3 fadecol = vec3(.9,.1,.2);
vec2 coord = vTexCoord.st+vec2(timer*0.02,0.);
coord = fract(coord);
float base = getTexel(coord).x;
vec3 base = getTexel(coord).rgb;
double dist = abs(vTexCoord.s-.5)*2.;
vec3 col = mix(col0,col1,vec3(min(1.,dist*1.3)));
vec3 col = mix(vec3(1.),fadecol,vec3(min(1.,dist*1.3)));
col = mix(col,vec3(0.),vec3(min(1.,dist)));
return vec4(base*col,1.);
}