Implemented GES Biorifle.

This commit is contained in:
Marisa the Magician 2019-09-11 21:08:22 +02:00
commit 3b4642be7c
7 changed files with 1010 additions and 7 deletions

View file

@ -233,7 +233,8 @@ Class UPlayer : UTPlayer
let psp = player.FindPSprite(PSP_WEAPON);
if ( ((player.ReadyWeapon is 'UBioRifle') && (player.buttons&BT_ALTATTACK))
|| (player.ReadyWeapon is 'Eightball')
|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging) )
|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging)
|| ((player.ReadyWeapon is 'UBioRifle') && UBioRifle(player.ReadyWeapon).bCharging) )
{
if ( !InStateSequence(CurState,FindState("MissileRepStill")) )
SetStateLabel("MissileRepStill");