Implemented GES Biorifle.
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7 changed files with 1010 additions and 7 deletions
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@ -233,7 +233,8 @@ Class UPlayer : UTPlayer
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let psp = player.FindPSprite(PSP_WEAPON);
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if ( ((player.ReadyWeapon is 'UBioRifle') && (player.buttons&BT_ALTATTACK))
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|| (player.ReadyWeapon is 'Eightball')
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|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging) )
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|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging)
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|| ((player.ReadyWeapon is 'UBioRifle') && UBioRifle(player.ReadyWeapon).bCharging) )
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{
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if ( !InStateSequence(CurState,FindState("MissileRepStill")) )
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SetStateLabel("MissileRepStill");
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