WIP stuff.

- Add ice death frames to Doomreal players.
- Fix invisibility not reactivating on map transition.
- Fix a certain option not graying out when prototype features were disabled.
- Remove Doom Tournament spawner file as it will be used in the merge add-on.
- Fix various weapons not respecting infinite ammo cheats/powerups.
- Add HUD icons for the Razorclaw.
- Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort.
- Fix Biorifle altfire damage here too.
- When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended.
- Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original.
- Flak Cannon altfire has a slower reload, as it was meant to.
- Adjust "give armor" cheat so it plays nicely with the merge add-on.
- Fix 0.83 hud playing the "new weapon" flash for all players.
- Made the 0.83 icon assignments moddable through external lists.
- HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
This commit is contained in:
Marisa the Magician 2019-11-27 21:37:22 +01:00
commit 43f18514c2
38 changed files with 325 additions and 343 deletions

View file

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The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
(including dummied out stuff and others).
This mod requires GZDoom 4.2.3 or later, and runs on top of Doom Tournament.
This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.
## Currently Implemented
@ -73,7 +73,7 @@ This mod requires GZDoom 4.2.3 or later, and runs on top of Doom Tournament.
## In progress
- N/A, this is the 1.0.4 release.
- Adjustments and fixes.
## Planned