WIP stuff.
- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
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The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
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(including dummied out stuff and others).
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This mod requires GZDoom 4.2.3 or later, and runs on top of Doom Tournament.
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This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.
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## Currently Implemented
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@ -73,7 +73,7 @@ This mod requires GZDoom 4.2.3 or later, and runs on top of Doom Tournament.
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## In progress
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- N/A, this is the 1.0.4 release.
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- Adjustments and fixes.
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## Planned
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