WIP stuff.
- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
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@ -57,7 +57,7 @@ OptionMenu "UnrealOptionMenu"
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Option "$STING_FLAMETSPREAD", "sting_flametspread", "YesNo", "sting_proto"
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Option "$STING_IMPSELF", "sting_impself", "YesNo", "sting_proto"
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Option "$STING_ALLSUITS", "sting_allsuits", "YesNo"
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Option "$STING_PEACEHOME", "sting_peacehome", "YesNo"
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Option "$STING_PEACEHOME", "sting_peacehome", "YesNo", "sting_proto"
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}
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AddOptionMenu "OptionsMenu"
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