WIP stuff.
- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
This commit is contained in:
parent
71fc572952
commit
43f18514c2
38 changed files with 325 additions and 343 deletions
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@ -1493,6 +1493,7 @@ Class SentryItem : UnrealInventory
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r.target = target;
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r.tracer = tracer;
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r.bDropped = bDropped;
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r.bNeverRespawn = bNeverRespawn;
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}
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Destroy();
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}
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@ -1724,7 +1725,7 @@ Class MinigunSentry : Actor
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}
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bool TargetVisible()
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{
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if ( !target || (target.Health <= 0) || !CheckSight(target) ) return false;
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if ( !master || !target || (target.Health <= 0) || !CheckSight(target) ) return false;
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double angledelta = DeltaAngle(master.angle,AngleTo(target));
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double pitchdelta = DeltaAngle(master.pitch,_PitchTo(target));
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if ( (abs(angledelta) > maxangle) || (abs(pitchdelta) > maxpitch) ) return false;
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@ -1742,6 +1743,7 @@ Class MinigunSentry : Actor
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}
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void A_SentryFaceDir( double dest, statelabel next )
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{
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if ( !master ) return;
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double angledelta = DeltaAngle(angle,master.angle+dest);
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double pitchdelta = DeltaAngle(pitch,master.pitch);
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if ( max(abs(angledelta),abs(pitchdelta)) < 2 )
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@ -1756,6 +1758,7 @@ Class MinigunSentry : Actor
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}
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void A_SentryAttack()
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{
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if ( !master ) return;
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master.special1 = special1 = max(0,special1-1);
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if ( (special1 <= 0) && master.master && master.master.CheckLocalView() ) Console.Printf(StringTable.Localize("$M_SENTRYDRY"));
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A_SentryFaceTarget();
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@ -1817,7 +1820,7 @@ Class MinigunSentry : Actor
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SENT A 0
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{
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A_PlaySound("sentry/raise");
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master.A_AlertMonsters(0,AMF_TARGETEMITTER);
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if ( master ) master.A_AlertMonsters(0,AMF_TARGETEMITTER);
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}
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SENR ABCDEFGHIJKLMNO 3;
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Goto Idle;
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@ -1863,8 +1866,11 @@ Class MinigunSentry : Actor
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SENW A 0
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{
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A_PlaySound("sentry/wind",looping:true);
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master.A_AlertMonsters(0,AMF_TARGETEMITTER);
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master.SetStateLabel("Missile");
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if ( master )
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{
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master.A_AlertMonsters(0,AMF_TARGETEMITTER);
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master.SetStateLabel("Missile");
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}
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}
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SENW ABCDEFGHIJKLMNOPQR 1 A_SentryFaceTarget();
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Goto MissileLoop;
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@ -1902,7 +1908,7 @@ Class MinigunSentry : Actor
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A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP);
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if ( TargetVisible() && (special1>0) ) return ResolveState("MissileLoop");
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A_PlaySound("sentry/unwind");
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master.SetStateLabel("MissileEnd");
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if ( master ) master.SetStateLabel("MissileEnd");
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return ResolveState(null);
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}
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SENU ABCDEFGHIJKLMNOPQR 1 A_SentryFaceTarget();
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@ -1914,8 +1920,11 @@ Class MinigunSentry : Actor
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SENI A 0
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{
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A_PlaySound("sentry/raise");
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master.A_AlertMonsters(0,AMF_TARGETEMITTER);
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master.SetStateLabel("DoPackUp");
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if ( master )
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{
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master.A_AlertMonsters(0,AMF_TARGETEMITTER);
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master.SetStateLabel("DoPackUp");
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}
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}
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SENR ONMLKJIHGFEDCBA 3;
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Stop;
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