WIP stuff.
- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
This commit is contained in:
parent
71fc572952
commit
43f18514c2
38 changed files with 325 additions and 343 deletions
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@ -437,8 +437,8 @@ Class UBioGel : Actor
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s.args[3] = int(s.args[3]*Scale.x);
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invoker.deadtimer = -2;
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if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
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UTMainHandler.DoBlast(self,Min(175,int(Scale.x*100)),40000*Scale.x);
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A_Explode(int(40*Scale.x),Min(175,int(Scale.x*100)));
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UTMainHandler.DoBlast(self,int(Scale.x*100),40000*Scale.x);
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A_Explode(int(Args[0]*Scale.x),int(Scale.x*100));
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A_PlaySound("ges/explode",CHAN_VOICE);
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int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
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for ( int i=0; i<numpt; i++ )
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@ -463,6 +463,7 @@ Class UBioGel : Actor
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{
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Obituary "$O_BIORIFLE";
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DamageType 'Slime';
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Args 40;
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Radius 3;
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Height 3;
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Speed 11;
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@ -538,6 +539,11 @@ Class UBioGlob : UBioGel
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{
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int numsplash;
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Default
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{
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Args 75;
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}
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void SpawnSplash()
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{
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Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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@ -561,6 +567,7 @@ Class UBioGlob : UBioGel
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Super.AlignSelf();
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if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(4*Scale.x)-1;
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if ( sting_biosplash ) SpawnSplash();
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else Scale *= 1.4;
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}
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override void Tick()
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{
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