WIP stuff.
- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
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38 changed files with 325 additions and 343 deletions
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@ -556,6 +556,8 @@ Class Eightball : UnrealWeapon
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Wait;
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Ready:
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EBLS ABCDEFGHIJKLMNO 1 A_WeaponReady(WRF_NOFIRE);
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EBLS O 8 A_Overlay(-9999,"Dummy");
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Goto Idle+1;
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Ready2:
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EBLS O 0 A_CheckReload();
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EBLL A 0 A_PlaySound("utrl/load",CHAN_6,Dampener.Active(self)?.1:1.);
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