WIP stuff.
- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
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38 changed files with 325 additions and 343 deletions
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@ -327,6 +327,14 @@ Class UFlakCannon : UnrealWeapon
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}
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FLKL BCEFGIJKMNO 1;
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Goto Idle;
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AltLoading:
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FLKL A 2
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{
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A_CheckReload();
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if ( invoker.Ammo1.Amount > 0 ) A_Loading();
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}
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FLKL BCEFGIJKMNO 2;
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Goto Idle;
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Idle:
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FLKI A 1 A_WeaponReady();
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Wait;
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@ -351,7 +359,7 @@ Class UFlakCannon : UnrealWeapon
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FLKA A 1 A_FireSlug();
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FLKA BCDEFGHIJK 1;
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FLKA K 10;
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Goto Loading;
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Goto AltLoading;
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Deselect:
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FLKD A 0 A_JumpIfNoAmmo("Deselect2");
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FLKD ABCDEF 1;
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