Implemented Autocannon.
Assortment of tweaks to other things.
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19 changed files with 316 additions and 54 deletions
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@ -264,7 +264,7 @@ Class UPlayer : UTPlayer
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if ( (player.ReadyWeapon is 'Eightball')
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|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging)
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|| ((player.ReadyWeapon is 'UBioRifle') && UBioRifle(player.ReadyWeapon).bCharging)
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|| (player.ReadyWeapon is 'Razorjack') )
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|| (player.ReadyWeapon is 'Razorjack')|| (player.ReadyWeapon is 'Stunner') )
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{
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if ( !InStateSequence(CurState,FindState("MissileRepStill")) )
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SetStateLabel("MissileRepStill");
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