Implemented Autocannon.

Assortment of tweaks to other things.
This commit is contained in:
Marisa the Magician 2019-09-20 19:40:05 +02:00
commit 48994248c2
19 changed files with 316 additions and 54 deletions

View file

@ -264,7 +264,7 @@ Class UPlayer : UTPlayer
if ( (player.ReadyWeapon is 'Eightball')
|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging)
|| ((player.ReadyWeapon is 'UBioRifle') && UBioRifle(player.ReadyWeapon).bCharging)
|| (player.ReadyWeapon is 'Razorjack') )
|| (player.ReadyWeapon is 'Razorjack')|| (player.ReadyWeapon is 'Stunner') )
{
if ( !InStateSequence(CurState,FindState("MissileRepStill")) )
SetStateLabel("MissileRepStill");