diff --git a/GunLore.md b/GunLore.md index 590931e..09ff4e8 100644 --- a/GunLore.md +++ b/GunLore.md @@ -104,9 +104,8 @@ users only. ### Extended behaviour -Holding down the trigger for either fire mode will gradually increase the -initial spin of the blade, resulting in much faster projectile speed and -damage. This will make the secondary fire harder to control, though. +Holding down the trigger for the primary fire will gradually increase the +initial spin of the blade, resulting in a faster, more damaging projectile. ## GES Biorifle @@ -123,7 +122,7 @@ of a normal shot. ## Rifle Nicknamed "Pocket Howitzer" by big game hunters in the farthest reaches of the -galaxy, this 5ft long carbine really packs a punch. +galaxy, this 5ft long carbine packs an incredible wallop. Primary fire: Long range, highly accurate shots. Aim for the head for extra damage. @@ -164,6 +163,9 @@ The secondary fire can be useful to pick up items that are way out of reach. Since the charge rod rapidly extends on shoot, both fire modes additionally deal considerable melee damage to anything that's too close. +Its energy supply regenerates much quicker than the Dispersion Pistol, thanks +to superior Skaarj engineering. + ## Razorclaw A rudimentary close combat weapon handcrafted by a fellow survivor of the @@ -177,6 +179,9 @@ Secondary fire: Activates a mechanism in the drill head that pulls the blades together, clamping down into a single point. The force of this attack is akin to the bite of a large alligator, if it had rusty metal teeth. +Due to its simple operation, it's so efficient on battery life that in practice +it would never run dry. + ## Teleport Capsules Paired devices that can warp the user instantly between any two points of @@ -267,21 +272,20 @@ If no crystal is loaded, both fire modes will be replaced with a stab. A Mercenary weapon built through reverse engineering of scavenged human technology. -Primary fire: Ejects a stream of fire up to a range of 40ft. Buit-in cooling +Primary fire: Ejects a stream of fire up to a range of 40ft. Built-in cooling prevents the weapon from overheating, so you can keep spraying for as long as you want. Secondary fire: Charges up and shoots a blob of unignited napalm. It will stick -to anything it touches, and ignite immediately upon in contact with fire or +to anything it touches, and ignite immediately when in contact with fire or explosives. The weapon is completely useless if the user or target are underwater. ## Fireblaster -Another product of Mercenary engineering, and a direct evolution of the -previously listed Flamethrower. Shoots balls of flaming napalm stabilized by -microgravity. +Another Mercenary invention, and a direct evolution of the previously listed +Flamethrower. Shoots balls of flaming napalm stabilized by microgravity. Primary fire: Single, steady shots. @@ -307,8 +311,8 @@ against its recoil. A barely portable weapon. Usually these are mounted on ships, you know... -Primary fire: Shoots each barrel one at a time. A direct hit is usually not -survivable by unarmored targets. +Primary fire: Shoots each barrel one at a time. A direct hit is pretty much +lethal for unarmored targets. Secondary fire: Fires four barrels simultaneously. Watch out for the massive recoil. diff --git a/ItemLore.md b/ItemLore.md index d2648cb..67007da 100644 --- a/ItemLore.md +++ b/ItemLore.md @@ -15,9 +15,9 @@ recreate Unreal 1 maps. This mod's version of the Translator has additional features: - Vertical scrolling for long messages, just use the up/down arrow keys -- Toggling hint display, press right if there's a glowing icon on the bottom - right. Press left to return to the message. -- Going through previous messages, by pressing page up / page down. +- Toggling hint display, press page down if there's a glowing icon on the + bottom right. Press page up to return to the message. +- Going through previous messages, by pressing left / right. ## Amplifier