Beta 4 Hotfix 1:
- Nerfed Fireblaster, damage was too high for its speed (30/60 → 10/20), to compensate for the dramatic alt projectile nerf, its embers now deal short radius splash damage. - Nerfed Impaler altfire, no longer an instant "I win" weapon (damage interval raised from 5 to 15 tics, also beam becomes weaker at low charge, starting to drop from 100% at half-charge to 50% at zero charge). - Fixed Impaler crash when shooter dies while firing beam. - Updated the reload code of the SMP, I forgot about it. - Increased the Detector range again, 1024 is more reasonable. - Fixed Minigun altfire not triggering if player was holding primary fire. - Removed pistols from Super Shotgun replacement pool. - Increased spawn chance of Flamethrower, since it almost never appears in practice. - Capped maximum Flamethrower damage (75 → 20), this was way too high and made the weapon too overpowered.
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7 changed files with 58 additions and 27 deletions
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@ -202,7 +202,7 @@ Class UMinigun : UnrealWeapon
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A_PlaySound("umini/fire",CHAN_WEAPON,Dampener.Active(self)?.1:1.,true);
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}
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MGNF ABCDEFGHIJKLMNO 1 A_FireBullet(false);
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MGNF A 0 A_JumpIf(invoker.bAltFire,1);
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MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
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Goto Hold+1;
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AltHold:
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MGNA A 0
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