Beta 4 Hotfix 1:

- Nerfed Fireblaster, damage was too high for its speed (30/60 → 10/20), to compensate for the dramatic alt projectile nerf, its embers now deal short radius splash damage.
- Nerfed Impaler altfire, no longer an instant "I win" weapon (damage interval raised from 5 to 15 tics, also beam becomes weaker at low charge, starting to drop from 100% at half-charge to 50% at zero charge).
- Fixed Impaler crash when shooter dies while firing beam.
- Updated the reload code of the SMP, I forgot about it.
- Increased the Detector range again, 1024 is more reasonable.
- Fixed Minigun altfire not triggering if player was holding primary fire.
- Removed pistols from Super Shotgun replacement pool.
- Increased spawn chance of Flamethrower, since it almost never appears in practice.
- Capped maximum Flamethrower damage (75 → 20), this was way too high and made the weapon too overpowered.
This commit is contained in:
Marisa the Magician 2019-09-29 22:23:45 +02:00
commit 5db3f32274
7 changed files with 58 additions and 27 deletions

View file

@ -919,7 +919,7 @@ Class UnrealMainHandler : EventHandler
}
else if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') || (e.Replacee == 'Crossbow') )
{
if ( !Random[Replacements](0,3) )
if ( !Random[Replacements](0,3) && (e.Replacee != 'SuperShotgun') )
{
if ( !Random[Replacements](0,2) ) e.Replacement = 'Betamag';
else e.Replacement = 'Automag';
@ -946,7 +946,7 @@ Class UnrealMainHandler : EventHandler
{
if ( !Random[Replacements](0,3) )
{
if ( !Random[Replacements](0,2) ) e.Replacement = 'UFlamethrower';
if ( Random[Replacements](0,1) ) e.Replacement = 'UFlamethrower';
else e.Replacement = 'FlameGun';
}
else if ( Random[Replacements](0,1) ) e.Replacement = 'UFlakCannon';