Accidentally implemented Demolisher.
Additional adjustments.
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parent
225ffcc1e9
commit
6196e04160
28 changed files with 622 additions and 18 deletions
215
modeldef.biggun
215
modeldef.biggun
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@ -27,6 +27,30 @@ Model "BigAmmo3"
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FrameIndex BIGA A 0 0
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}
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Model "FatRing"
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{
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Path "models"
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Model 0 "FatRing_d.3d"
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Skin 0 "JRingEx1.png"
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PitchOffset 90
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Scale 1.2 1.0 1.0
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex FATR A 0 0
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FrameIndex FATR B 0 1
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FrameIndex FATR C 0 2
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FrameIndex FATR D 0 3
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FrameIndex FATR E 0 4
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FrameIndex FATR F 0 5
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FrameIndex FATR G 0 6
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FrameIndex FATR H 0 7
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FrameIndex FATR I 0 8
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FrameIndex FATR J 0 9
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FrameIndex FATR K 0 10
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}
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Model "BigGun"
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{
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Path "models"
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@ -42,3 +66,194 @@ Model "BigGun"
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ROTATING
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FrameIndex BIGP A 1 0
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}
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Model "BigCasing"
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{
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Path "models"
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Model 0 "BigGShellC_d.3d"
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Skin 0 "Jclip1.png"
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Scale 0.12 0.1 0.1
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PitchOffset 90
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Offset 3 0 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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FrameIndex PCAS A 0 0
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}
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Model "BigGun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "BigMuz.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.2 0.2 0.2
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Offset 25 -60 -5
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FrameIndex BGMF A 2 0
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}
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Model "BigGun"
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{
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Path "models"
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Model 0 "BigGun_d.3d"
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SurfaceSkin 0 0 "JBigGun1.png"
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SurfaceSkin 0 1 "Automa1.png"
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AngleOffset -85
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Scale 0.2 -0.1 0.2
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Offset 7 -10 -3
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// Still
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FrameIndex BIGI A 0 0
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// Down
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FrameIndex BIGD A 0 1
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FrameIndex BIGD B 0 2
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FrameIndex BIGD C 0 3
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FrameIndex BIGD D 0 4
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FrameIndex BIGD E 0 5
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FrameIndex BIGD F 0 6
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FrameIndex BIGD G 0 7
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FrameIndex BIGD H 0 8
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FrameIndex BIGD I 0 9
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FrameIndex BIGD J 0 10
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FrameIndex BIGD K 0 11
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// Select
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FrameIndex BIGS A 0 11
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FrameIndex BIGS B 0 12
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FrameIndex BIGS C 0 13
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FrameIndex BIGS D 0 14
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FrameIndex BIGS E 0 15
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FrameIndex BIGS F 0 16
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FrameIndex BIGS G 0 17
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FrameIndex BIGS H 0 18
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FrameIndex BIGS I 0 19
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// Twiddle1
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FrameIndex BIGW A 0 20
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FrameIndex BIGW B 0 21
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FrameIndex BIGW C 0 22
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FrameIndex BIGW D 0 23
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FrameIndex BIGW E 0 24
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FrameIndex BIGW F 0 25
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FrameIndex BIGW G 0 26
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FrameIndex BIGW H 0 27
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FrameIndex BIGW I 0 28
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FrameIndex BIGW J 0 29
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FrameIndex BIGW K 0 30
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FrameIndex BIGW L 0 31
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FrameIndex BIGW M 0 32
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FrameIndex BIGW N 0 33
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FrameIndex BIGW O 0 34
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// Twiddle2
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FrameIndex BIGT A 0 35
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FrameIndex BIGT B 0 36
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FrameIndex BIGT C 0 37
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FrameIndex BIGT D 0 38
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FrameIndex BIGT E 0 39
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FrameIndex BIGT F 0 40
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FrameIndex BIGT G 0 41
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FrameIndex BIGT H 0 42
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FrameIndex BIGT I 0 43
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FrameIndex BIGT J 0 44
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FrameIndex BIGT K 0 45
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FrameIndex BIGT L 0 46
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FrameIndex BIGT M 0 47
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FrameIndex BIGT N 0 48
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FrameIndex BIGT O 0 49
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FrameIndex BIGT P 0 50
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FrameIndex BIGT Q 0 51
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FrameIndex BIGT R 0 52
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FrameIndex BIGT S 0 53
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FrameIndex BIGT T 0 54
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FrameIndex BIGT U 0 55
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FrameIndex BIGT V 0 56
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FrameIndex BIGT W 0 57
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FrameIndex BIGT X 0 58
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FrameIndex BIGT Y 0 59
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// PreFire
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FrameIndex BIGF A 0 60
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FrameIndex BIGF B 0 61
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// Fire
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FrameIndex BIGF C 0 62
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FrameIndex BIGF D 0 63
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FrameIndex BIGF E 0 64
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FrameIndex BIGF F 0 65
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FrameIndex BIGF G 0 66
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FrameIndex BIGF H 0 67
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FrameIndex BIGF I 0 68
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FrameIndex BIGF J 0 69
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FrameIndex BIGF K 0 70
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FrameIndex BIGF L 0 71
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// EndFire
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FrameIndex BIGF M 0 72
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FrameIndex BIGF N 0 73
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FrameIndex BIGF O 0 74
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FrameIndex BIGF P 0 75
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// Reload
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FrameIndex BIGR A 0 76
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FrameIndex BIGR B 0 77
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FrameIndex BIGR C 0 78
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FrameIndex BIGR D 0 79
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FrameIndex BIGR E 0 80
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FrameIndex BIGR F 0 81
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FrameIndex BIGR G 0 82
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FrameIndex BIGR H 0 83
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FrameIndex BIGR I 0 84
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FrameIndex BIGR J 0 85
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FrameIndex BIGR K 0 86
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FrameIndex BIGR L 0 87
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FrameIndex BIGR M 0 88 // punch
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FrameIndex BIGR N 0 89
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FrameIndex BIGR O 0 90
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FrameIndex BIGR P 0 91
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FrameIndex BIGR Q 0 92
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FrameIndex BIGR R 0 93
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FrameIndex BIGR S 0 94
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FrameIndex BIGR T 0 95
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FrameIndex BIGR U 0 96
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FrameIndex BIGR V 0 97
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FrameIndex BIGR W 0 98
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FrameIndex BIGR X 0 99 // drop
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FrameIndex BIGR Y 0 100
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FrameIndex BIGR Z 0 101
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FrameIndex BIGR [ 0 102
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FrameIndex BIGR \ 0 103
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FrameIndex BIGR ] 0 104
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FrameIndex BIR2 A 0 105
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FrameIndex BIR2 B 0 106
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FrameIndex BIR2 C 0 107
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FrameIndex BIR2 D 0 108
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FrameIndex BIR2 E 0 109
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FrameIndex BIR2 F 0 110
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FrameIndex BIR2 G 0 111 // load
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FrameIndex BIR2 H 0 112
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FrameIndex BIR2 I 0 113
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FrameIndex BIR2 J 0 114
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FrameIndex BIR2 K 0 115
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FrameIndex BIR2 L 0 116
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FrameIndex BIR2 M 0 117
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FrameIndex BIR2 N 0 118
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FrameIndex BIR2 O 0 119
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FrameIndex BIR2 P 0 120 // reselect
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FrameIndex BIR2 Q 0 121
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FrameIndex BIR2 R 0 122
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FrameIndex BIR2 S 0 123
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FrameIndex BIR2 T 0 124
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FrameIndex BIR2 U 0 125
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FrameIndex BIR2 V 0 126
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FrameIndex BIR2 W 0 127
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FrameIndex BIR2 X 0 128
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FrameIndex BIR2 Y 0 129
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FrameIndex BIR2 Z 0 130
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FrameIndex BIR2 [ 0 131
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FrameIndex BIR2 \ 0 132
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FrameIndex BIR2 ] 0 133
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FrameIndex BIR3 A 0 134
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FrameIndex BIR3 B 0 135
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FrameIndex BIR3 C 0 136
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FrameIndex BIR3 D 0 137
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FrameIndex BIR3 E 0 138
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FrameIndex BIR3 F 0 139
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}
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