Accidentally implemented Demolisher.
Additional adjustments.
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28 changed files with 622 additions and 18 deletions
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@ -155,7 +155,6 @@ Class QuadShot : UnrealWeapon
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[x2, y2, z2] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
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double a, s;
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Vector3 dir;
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FLineTraceData d;
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if ( bAlt )
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{
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A_QuakeEx(1,1,1,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.12);
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